Forum Discussion
I accidentally posted this after working on the response to jinks’ post but I want to edit some of my ideas because yours are very good too. I’m using the same key format:
*Pathfinder: I like this, but I feel like Pathy shouldn’t have such a good tactical because some of the best players are already using him because he’s already that good. I personally prefer the idea that I put because it ironically aims for the low ground and can only be used in very few instances. Take a look at my idea on my other response and let me know what you think.
(v) Bangalore: *Yes, although I’d make the smoke smaller, and if one has a digital threat, it could actually colour-code to a specific legend (eg. Yellow for Mirage, Red for Bloodhound, Mint Green for Lifeline). Obviously there would have to be a color-blind color-code too. Stun grenade is now a less preferable idea in my opinion since it isn’t smoke-related and is basically an arcstar repeat
*Caustic: Check out my idea 🙂 Gas remover sounds unusual, don’t personally like it as it doesn’t really ‘buff’ caustic. After all, what is he without his gas? I just think fire is out of theme, toxins and chemicals are his niches. (Check out my idea for Caustic)
(v) Mirage: *Best idea yet. Could you describe a situation where you can better describe what might happen? I like the ideas but I can’t seem to imagine them very well.
(v) Octane: My idea was probably a little unusual lol, this one’s a little more grounded
(v) Wattson: Sounds a little copy-pasty but it would be nice to actually have enough fences for once lol, although since this is a ‘special’ fence, it could cause the same static-sound effects I mentioned in my post
Now that I think about it though, n00bs won’t even get to the endgame until they’ve played and learned more about looting, making the learning curve not that much steeper xD
@Skenderaxe
I like your ideas. You're very good.
Especially about Caustic. I didn't know what to say about him. Just thought it will be nice to have ability to remove gas for teammates.
I realized my mistake about Pathfinder. Your idea sound very good. Maybe a floating zipline to make a vertical move.
The colour-code thing is super great. Did you suggest it yet? If not i will do.
The Lifeline suggestion is fine, but don't you think it's too complicated?
I think Wattson is too weak with her fences in the battlefield. You either need to be asian playing Osu! with a mouse, or have a quick and nice fence setup ability.
I'm sure Mirage has no teamplay. Only thing he does for team is spotting an enemy with his holograms. I'll write description about my idea later.
- 6 years ago
I can see why Lifeline's idea might be complex but I like the idea that it's not always guaranteed because you could possibly consider it to be over-powered if, say, all 2 teams are affected. That can be too extreme of a health change that might just make it OP, especially if you multiply all the Octane-type stats to 6 individuals who may have barely started a fight (it would be PK 2.0).
I like the vertical Pathfinder idea but again, it sounds a little too helpful like all his other perks. And yes, Mirage has no teamplay but this one would help a lot anywhere on the map, inside and outside.
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