Forum Discussion

realy-bad-1's avatar
7 years ago

Mastiff and Kraber , super buffed.

I used kraber few times, it sure has 1 hit kill even with full level 3 armor. 

today first time i used mastiff, this one also 1 hit close at very close range , 2 hit kill at medium range. 

its a good thing that these both can be found in supply drops.  but i think these 2 should need Nurfing. especially mastiff. 

3 Replies

  • Kraber only one-shots if you hit the head, but only if the target does not have 188 TP + level 3 helmet. Given their limited ammo supply. they don't need a nerf.

  • Gidoruu's avatar
    Gidoruu
    7 years ago

    Uhhh no? You're absolutely 100% wrong.

    Kraber only does 125 body shots, 250 headshots. If you have a level 3 helmet and level 3 armor you can survive a Kraber headshot

    Mastiff does 144 damage if you land every pellet which will rarely happen.


  • @realy-bad-1 wrote:

    I used kraber few times, it sure has 1 hit kill even with full level 3 armor. 

    today first time i used mastiff, this one also 1 hit close at very close range , 2 hit kill at medium range. 

    its a good thing that these both can be found in supply drops.  but i think these 2 should need Nurfing. especially mastiff. 


    They are perfectly fine, IMO, the way the are.

    Kraber - this will not 1-shot someone on full health with lvl.3 Armour (I know..I have both shot someone with & been shot by, a Kraber).

    It takes 4 Shield shields + approx 25% of your health, with 1 Kraber bodyshot.


    The Mastiff, however, is a whole other story.

    Too early in the game with this gun, almost feels like a handicap, because most engagements happen at some distance (due to less restrictions compared to the final circles...where the Mastiff performs its best).

    And you do actually have to get real up close & personal to land your Mastiff shots, and then it takes at least 2 bodyshots to get someone fully geared.

    If you are at that (close enough for midrange, but still far enough to not consider it close-range) distance, then it's 3 shots or more (not even worth it at that stage).

    Trick is, getting close enough. 🙂

    I think they balanced these guns very well, IMO, to not feel too OP.

    And the fact you have a Sniper + Shotgun, leaves a lot of 'middle-ground' for other weapons to perform well (and in some scenarios, better), compared to these 'Crate Weapons'.