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nwevolution's avatar
nwevolution
New Traveler
12 months ago

Monetization of the game

After all the "battle pass" little problem, i got some personal thoughts i want to share.

It's not a feedback on the new BP.... it's a feedback on the game overall, and it's my personal view, people may not approve...

In the past, on other free to play games.. i calculated i spent an average of 60€ per game... on Apex i've spent 10€, yet i played apex double the time of all the other games combined.

And i feel that there is something wrong.

Leaving aside the fact that just playing a f2p game is also a positive fact for the game, because it make possible to reach the critical number of player to make the other players worth to buy premium stuff, it's still strange that i didn't spent more.

So i checked other games i played and this is my conclusion.

Apex market system is *. I don't feel any drive to buy things... on the contrary i feel scammed if i buy something.

And here my proposal:

Eliminate Exotic shards

Eliminate Crafting materials

Eliminate the Store Page (or just keep it to sell AC)

Looting box available ONLY in the battlepass or in the events

All legend and weapon skin should be accessible with Apex coins directly in any moment (event skin excluded).. about the price... maybe the equivalent of 10€ for a gold skin.. down to 1€ or less for a common skin.

Legends and less important things like trackers or small cosmetics, should be all accessible with Legend tokens, event or gold items may be locked with AC.

Still get red shards for heirlooms in the looting box in BP and events... and sometimes make them available to buy with AC (not always to keep them more rare)

Keep the fact that if you complete an event, you get an heirloom.

In the event you should also be able to buy the skin directly with AC... but at higher price (the lootbox should be more convenient, but still if someone want to buy 1 single skin, it should be able to do so)

In the battlepass you should increase the AC to cover for the missing crafting materials

The bottom line here is that the store should be less random... it's not las vegas... 

now let the flame begins.

1 Reply

  • @nwevolution

    I do not and cannot understand why people buy anything in-game with any thought in mind other than, "Nice game, here you go, dev, have some money and thanks."

    That said, I agree whole heartedly that the store is a mess and the pricing seems to be chosen to get as much money as possibly for as little as possible in return. That said, none of it was ever a value proposition no matter how low the price might get.

    In the end I have to assume that accountants at EA did the math and designed a system to yield up the maximum amount of cash without completely destroying the will of the player to return and spend more later. Cynical but sensible. It's grossed them BILLIONS so far and the more it gets them in the future the better off will be every single EA shareholder. And yes, my retirement is a greater concern to me than whether kids can afford heirlooms. I finally got mine for free and I still won't use it because every time I see another player in a fancy skin I don't think, "Great look, buddy." I think, "You're an idiot for spending that much money on something that useless." Old man rant over.