7 years ago
Pathfinder Feels Useless.
I've played a lot of Pathfinder, hoping to make it work because I enjoy him thematically. Unfortunately, I just cannot justify playing him anymore. His passive is offensively useless and leaves your ...
You guys can't be serious.
"offensively useless" is not a point, but i agree that it's quite weak when compared to other passives.
But now, saying that grapple need range, or lower cooldown or saying that it's useless at a fight or that it need a range indicator or it "slingshots you" when you don't want it, it's assuming that you need to practice more, i've played almost only with him during the last two days and i ALWAYS knew when it would slingshot me and where to, because i'm used to the way physics work at games, also it saved me and my whole team many times, allowing me to reach for high ground and take out a whole squad one by one, also it's cooldown is just perfect the way it is, also if you don't know the range exactly you just need to throw until you reach target, it never killed me so far, so nothing to complain about it.
His ult is very useful, just need to be creative, use it to have an escape route before engaging a squad, or to reach for a really high ground or for you enemies back side so you can attack the enemy squad from both sides, also his ult has the fastest recharge rate so it's more ultimate accelerants for your team, not to say that it's your best friend when reaching for the ring.
pathfinder does seem similar to wraith, but in a vastly inferior way.
tactical - both can be used to flank. pathfinder's tactical provides more options for moving fast and traversing terrain in unique ways, while wraith is hard to see and takes no dmg.
passive - wraith's is incredible. pathfinders is meh. This game is about aggressive skermish combat. Knowing the next circle is nice, but not amazing. I suppose if your goal is to be stealthy at getting into the final circle while avoiding combat it might help, but then you don't have the gear to win it. Moreso, this doesn't even feel like a passive, because the *only* time you can activate it is at a tower.
ult - wraith can portal out not only herself, but her entire team, along any arbitrary walkable path, and nobody can be shot during the traversal. pathfinder can make a zipline to advantageous high ground, but if you get on it in view of the enemy, good luck as they spray you down off the zipline. This is especially true if you are moving directly towards or away from them.
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I'd really like to see pathfinder get a better passive. the "next circle" discovery could stay (it's not really a passive anyhow), or it could go. i don't really care about it.
here are some ideas:
1. he could always see the next circle (without towers), and use towers to *change* the next circle location... this would make his passive more of a real passive that he benefits from all the time, not just when he goes to the towers
2. he could "fold up" to get dmg and hit box reduction while zipping on ziplines (and possibly during his tactical) -- which would fit well with his ult and lore of swooping in for the kill - pretty useful all game long
3. he could take damage form the zone at a lower rate -- he is a robot after all
Thing is, his grapple is so unreliably that in the thick of things, even if you're a veteran pathfinder you will sometimes fail it and die miserably lol
While his ult is nice, it's a big "HELLO GUYS WE ARE RIGHT HERE!" in late game. Also, late game there's extremely rarely a tower accessble and if it's accessible it's so easy to be sniped off of it as you're stuck in the lengthy animation. So yeah, late game he's litterally a one trick pony.
yea sounds like you guys need more practice i've seen gameplay of so many good pathfinders who use the character as he was ment to be played and they demolish peolpe from the backk all the time, he can close the distance like a *, and as for the grapple, u just have to know the physics of the game,