Forum Discussion
- Kuro4667 years agoNot applicable
The peacekeeper isnt horrible, but it could use a small nerf
A. the shot spread angle could be wider, so the hitbox gets bigger with range and you cant hit all pellets outside 5m (im not even sure the current pellets are treated as true independent projectiles)
B. The range damage falloff could be higher.
- Koochi-Q7 years agoNot applicableI'll chime in. Removed? Hell naw. It's my main, yes main weapon.
I've read stories on these forums that ppl get shot from 30 meter and die in 1/2 hits. That's either some great hogwash or it's random luck/the platform you're on. I have alot of kills and about 80% of them are with my peacekeeper. The gun is inconsistent as all freezing underworld.
I shoot a guy point black in the chest, nets me anywhere from 60-100dmg, few meters away and I get anywhere from 7-58. I 'scoped' a guy at like 15m who was standing still with a choke on and only hit him 60... how do ppl die at 30-50 in 1/2 shots!
I've had instances (probs a bug) where my aim is dead center on a guy and all shots miss somehow.
So no, the gun will and should not be removed, nerf the distance, that I can accept, cause a shotty shouldn't be able to dmg ppl from afar. But I'm more dangerous with the EVA-80 than the peacekeeper. I'm amazed nobody wants a nerf on that one XD.- ForestWolf897 years agoNot applicable
They are not stories, since yesterday I "sniped" a guy with the choke on for 98 damage on a 100m distance. I am serious. I usually play sniper in most FPS games (AWPer on GE in CS:GO; Master Stix in Paladins, etc.) and in Apex Legends I use Peacekeeper with a choke for a sniper. This gun hits not only like a truck, but with the choke on turns into a sniping rifle that two shots people in a matter of seconds. Even the golden sniper being a single-bolt rifle can not do that. I will clip it next time, so you know its not just "stories of people on forum".
There you go with a clip: https://clips.twitch.tv/FlirtySmoothEggplantPraiseIt
- RainOfChaos7 years agoNot applicableEasy solution: nerf the damage to 9 instead of 10 damage per pellet. This decreases the total damage if u hit all 11 pellets from 110 to 99, so u can no longer one shot no armor full hp target or 2 shot fully equiped people with full hp. Ez.
- MartianG0D7 years agoNot applicable
Drop rate isn't the problem. It's the range on it. Even with the choke I shouldn't be able to out duel an SMG at short medium range. Oh a weakling running up the hill... Shotgun sniped. Lol
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