Forum Discussion
@Rahaenor
Ok.... and what exactly is your argument for keeping it? You dont seem to have one. You're just irrationally advocating for a graphical effect thats objectively bad.
There is literally not a single good reason why muzzle flash should be so extreme and that it should completely prevent you from seeing your target.
Guns have numerous balancing levers already, recoil, rarity, muzzle velocity and attachments. Balancing guns around muzzle flash is lazy, stupid and just plain bad.
No other popular FPS game on the market has muzzle flash that is this extreme. Probably because the goal of an FPS is to shoot at and kill your target and an effect that literally blinds you preventing you from seeing your target is detrimental to that goal and moronic.
Finally your suggestion that one can simply 'practice' or somehow 'master' muzzle flash with skill is patently false and stupid. Skill in an FPS game comes your ability to accurately aim at your target, if you cannot see your target then you cannot aim at them.
With muzzle flash you are literally randomly GUESSING where your target is because you cannot see them. You cannot just 'practice' to compensate for this because there is no skill to develop since skill is aiming and you cannot aim when you cannot see your target. Muzzle flash actually reduces and limits skill expression since it prevents people with superior aim from landing shots because they cannot aim at something they cant see.
- 7 years ago@Gidoru If the goal in this game was only to "shoot and kill the target" then they'll allow us to drop in with weapons instead of having to scavenge them, no, the goal is to survive against 19 other squads in a 'as realistic as possible without making it another PUBG' type of game.
And as for a reason besides the obvious realism it brings to the game, imagine someone already good at the game not having to deal with muzzle flash at mid/long ranges- 7 years ago
@Pretzelnutcake
So I should imagine myself playing literally every other FPS game on the market in which muzzle flash isnt an issue?
Furthermore the argument of 'realism' is utterly stupid '. This game isnt realistic, its not trying to be realistic is a SCI FI GAME. None of the weapons in this game exist in real life. You cannot do 95% of the things that you can do in this game in real life.
Not to mention the fact that this level of muzzle flash isnt even realistic to begin with. You clearly have only seen weapons fired in Hollywood movies which is 100% fake. Go on youtube and watch weapons being fired, you cant even see the muzzle flash.- 6 years ago
Please god don't listen to the OP.
The muzzle flash in this game is the #1 reason why I ragequit. Going to uninstall pretty soon. Spent over $300 on this game so far, but they aren't getting another dime out of me.
Muzzle flash is entirely antithetical to the core principle of this game, which is fast, accurate, clean movement. So why is the gunplay any different?
Imagine if they randomly made your character stumble when traversing rocks, that would be more realistc, but it takes you out of the game, this isn't a sim!
I move precisely where i want to move when running, vaulting, jumping around the map. At no point is the FUNDAMENTAL part of the game gimped where I CANNOT do what i'm trying to do.
With the egregious muzzle flash I can't aim where i want to aim, i can't see the enemy that's shooting at me.
And "punishing the player for having a "good" gun is utterly ridiculous. First of all, all the guns in the game are more or less balanced, i can get kills with any weapon, PROVIDING I CAN SEE MY [Removed - CM]TARGET.
This is quickly burning me out, it affects everyone from casuals to prostars. It's taking agency away from me during the EXACT moment when i need it the most. The outcome of a fight should be dependent entirely on who is more accurate. Blinding the player when they're in a firefight is the most aggrevating thing i've experienced in an FPS game in a looong time.
- 7 years ago
It adds difficulty to the game. In my OP I said "punish people for having a good gun"
- 7 years ago
@Rahaenor
So as I thought you have no argument whatsoever for why muzzle flash should exist.
Ive already pointed out how muzzle flash does not add difficulty or skill to this game. It only adds randomness and guessing.
Furthermore you are already 'punished' for having a good gun through all the balancing levers i pointed out.- 6 years ago
I don't care whether its there or not but thinking about it the devotion is the only gun I've noticed muzzle flash on. This might be because my target is already down before I'm bothered by the flash or due to using a lot of weapons with a low rate of fire.
@Gidoru The idea that muzzle flash doesn't add difficulty seems like a lie. Correct me if I'm wrong but plenty of games use muzzle flash or recoil to obscure the player's vision and good players find ways around that. Even in a simple game like COD there are methods like burst firing or constantly dropping and raising your gun to maintain accuracy/keep track of the enemy. Good players don't "randomly guess" either but make educated guesses based on experience. Muzzle flash can be a lazy way of balancing a gun but I dislike lying about its effect.
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