Please remove delayed / queued shots (or give an option to)
Hello,
I noticed a behavior of the game that is problematic for me which is delayed and queued shots.
Delayed shots: If you sprint (no matter how fast) and hit fire, your shot is delayed. It seems the shot waits for the "character takes weapon up" animation which in case of flick shot weapons like shotguns is a problem since you do not track-aim with them. So once the shot fires, to crosshair is no longer on target and the shot misses.
Queued shots: That is a real pain for me. If you click twice (I tested with a shotgun on pratice range), the second shot will get queued and fires as soon as the gun is ready again. That is bad. Same problem as delayed shots have, the bullet has to get out the moment you click or (if the gun is not ready) not at all (so you can fire again once your crosshair is on the enemy again). It is even possible to do this when you have 1 bullet left in the gun and click twice, that you shoot once, then you reload, then you shoot again (since the second click is still queued. If you want to test this, use a Peacekeeper on practice range). Having a shot come out of your gun when you do not want it to blocks the gun on the next moment you would like to fire again.
While I'm not sure if delayed shots are ment to be that way or not, I'm sure queued shots are. But could you please add an option to disable queued shots and think about removing delay on shots while sprinting? That would be awesome :-)