Forum Discussion
GH0STEDbyME
5 years agoHero
@Monhulio Always happy to see people putting out buff ideas. I'll answer your points in the same numbered order to keep it easy.
- What would determine if it were a machine gun type or not? Like what's your description and/or example?
- So basically they shouldn't be one-shotted before they're fully up? As it's the same case with Caustics barrels I'd say it would have to be one way or the other. You'd be separating the walls into two lots of construction so would you have to double back to the wall to finish it off?
- I don't see why not. It would let you chase people a bit easier when they're pushing. If it is too much then maybe a complete 180 degrees.
- It was only for promotion I think? I don't see why it couldn't be in the game tho.
- Give an example?
- I'd have it more like the barricading in Rainbow six siege.
- I don't see why you couldn't place it in more places. Putting it on a desk or something would make it more of a makeshift wall.
- As in you'd be placing it on a platform of some kind?
I think it's a bit of a dodgy one as they don't use anyone's ideas as it can be an issue further down the line. Idk if it's to do with copyright or what.
5 years ago
@GH0STEDbyME
1. It could be categorized by the weapons description, as machine pistol RE-45 would then be included, or just the normal categories of LMG & SMG that already exist.
2. Basically the first construction lot is the wall itself, which sets up like normal. Once its in place, its no longer able to be one shot. Then the second part activates as normal but is in of itself a separate part in the skill, so it can still be shot while its setting up, this could include if an enemy hit the base wall if hitting the small bars would make it too difficult to prevent amped shots. So both parts of the wall setup as per they currently do, only when each individual part is fully formed, that part can no longer be one shot. This would in fact still give enemies time to one shot the base wall while its setting up, but a much smaller window, and make it better for rampart to defend herself by setting up at LEAST basic cover if not amped.
3. Indeed. And as I said they could just as easily make it so the 360 swivel only works when the gun isn't wound up or something for balance. Leaving a window of vulnerable opportunity still for surprise attacks.
4. Sure it was for promotion, but it does fit the character's personality and honestly adds nice flavour to her setup.
5. Giving octane's jump pad extra distance and height; wattsons fence more durability, damage, or even making it transluscent, so you can only see it by paying attention to it or walking through it; pathfinders zip line with faster traversal; caustic barrels with longer yield or larger spread. If having it occur by her just being on the team was too powerful, then perhaps she would need to interact with the placed object first.
6. Ah but that might detract from another characters future design. Potentially anyway.
7. Pretty much.
8. As in the turret itself is kinda on a swivel platform, as mentioned above, and it can raise / lower its height a wee bit off the ground.
- If I recall correctly the idea of the crafting character got rolled into the replicators. So not too farfetched, and even then who says two legends can't share a perks basic concept? And there's no issues with a character that could craft in any kind of copyright, that would be a weird problem.
1. It could be categorized by the weapons description, as machine pistol RE-45 would then be included, or just the normal categories of LMG & SMG that already exist.
2. Basically the first construction lot is the wall itself, which sets up like normal. Once its in place, its no longer able to be one shot. Then the second part activates as normal but is in of itself a separate part in the skill, so it can still be shot while its setting up, this could include if an enemy hit the base wall if hitting the small bars would make it too difficult to prevent amped shots. So both parts of the wall setup as per they currently do, only when each individual part is fully formed, that part can no longer be one shot. This would in fact still give enemies time to one shot the base wall while its setting up, but a much smaller window, and make it better for rampart to defend herself by setting up at LEAST basic cover if not amped.
3. Indeed. And as I said they could just as easily make it so the 360 swivel only works when the gun isn't wound up or something for balance. Leaving a window of vulnerable opportunity still for surprise attacks.
4. Sure it was for promotion, but it does fit the character's personality and honestly adds nice flavour to her setup.
5. Giving octane's jump pad extra distance and height; wattsons fence more durability, damage, or even making it transluscent, so you can only see it by paying attention to it or walking through it; pathfinders zip line with faster traversal; caustic barrels with longer yield or larger spread. If having it occur by her just being on the team was too powerful, then perhaps she would need to interact with the placed object first.
6. Ah but that might detract from another characters future design. Potentially anyway.
7. Pretty much.
8. As in the turret itself is kinda on a swivel platform, as mentioned above, and it can raise / lower its height a wee bit off the ground.
- If I recall correctly the idea of the crafting character got rolled into the replicators. So not too farfetched, and even then who says two legends can't share a perks basic concept? And there's no issues with a character that could craft in any kind of copyright, that would be a weird problem.
- 5 years ago
buff 1. her turret fires on its own for 30 seconds or so with auto aim like torbs turret in overwatch.
buff 2. her shield actually goes up every time and isn't destroyed when setting it up.
buff 3. she uses her turret but can turn in a full circle, or a larger circle by 45 degrees or so.
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