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Anonymous's avatar
Anonymous
6 years ago

Ranked Play - Fixing the RP system.

Rank Points are way too hard to get, and it takes too much to rank up. In gold, I never had a problem with losing RP, and I ranked up to platinum really quickly. Platinum is where the RP system breaks. It takes a clean top-6 game for me to get any RP, because I would like to go for placement, so I can get a good kills multiplier at the end. So when I get terrible team mates, I end up having to 1v3, and I die, I get the -36 RP. That sucks. But here's where it gets stupid: If I place top 8, then I am technically better than 60% of that whole lobby, because this game is obviously trying to make placement more important than kills. So why do I still lose 10 RP? I'm assuming it gets worse in Diamond and AP. I feel like people should get more points for reaching top 10, 8, 6, etc. Since it would be much easier to earn RP, then make the division intervals around 1000. For winning a game, you should earn around 400, with a medium amount of kills. 

Maybe something like this (platinum):

RP cost: -40

Top 15: +15

Top 12: +15

Top 10: +10

Top 8: +15

Top 6: +20

Top 3: +50

Top 2: +50

1st Place: +100

For a 0 kill game, getting first place would give the player 235 RP.

1st kill: +8

2nd: +12

3rd: +20

4th: +36

5th: +48

6th - 57th: +60

For a good 8 kill, 1st place game, it would give the player an easy 539 if my math is correct. It seems like much, but if the division interval is 1000, then it would seem like a fair system.

For higher ranks, I would even say keep that same system.

I hope I'm not the only confused player.

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