Forum Discussion

Re: Aim Assist

@SolitaryMassacre 

1. I am not sure what I am cherry-picking

2. yes you missed - study results clearly state I quote: "total one-clips slotted by input - MNK 38 vs Controller 62%" -> from there knowing that AA on the controller works only on a close, close mid-range I arrived at the mentioned conclusion about the range unless you want to make a point that controller players are superior in ratio 2:1 even outside the range of AA which would make the situation even more absurd 👿

3. your personal experience, what Apex is would derive from actual stats of total encounters in the game which we don't have, at least I don't = subjective argument which I can counter with a simple argument that my experience is the exact opposite. 1:1, what's next?

4. same as above - subjective experience

As @RevMainPls well stated it above - somehow controller players are trying to avoid calling aim assist in its word, because it implies ASSISTING WITH AIMING which it exactly does to a certain degree. If we would be talking about the game where AIM INTERFERENCE would be present for the controller players, there would not be such discussion, probably the exact opposite.

p.s. I am not playing on a controller because I don't have 100+ EUR to spare to buy one nor do I see that as a good investment - I already bought my current hardware to play the game. Also another thing - I don't want to go and buy a controller to realize that what people wrote here, devs wrote in Apex documentation (aim assist actually being helpful to a 40-60% range) and what other players told me - that it is much easier to play. I like to play the hard way, grind ranked, only thing I am missing currently is an option to opt-out of playing vs controller players or at least ones that have AA enabled. That's all and I don't think such an option is too much to ask - which is the topic of this post and my previous comments. Adding to that I would also argue that adding AA compromises Apex ability to detect, remove aimbot programs which clearly makes this game experience worse.

9 Replies

  • @Eshshshss

    1. You are cherry picking the "total one-clips slotted by input" - By doing this you claim there is nothing else important here and this is all that matters, when its not.
    2. I am not sure where this "AA only works in close/mid range" came from. I have seen videos where people literally go to firing range and strafe back and forth or whatever. We have to define "close" with an actual in game meters measurement.
    3. Yes, my personal experience is what I have to go from. However, it's a shared experience. My experience is not limited to my gameplay, it's including the countless TikTok videos, YT videos, Twitch clips, etc. Even EA mentioned somehwere in a patch note that the game consists of mainly close range fights.
    4. And yeah, to each there own. I will provide more videos of "close range" fights where you think the AA on my controller is "op". I literally have been called out for "spinning in circles" because I couldn't hit the dude who was bouncing all over the place in my face while lazering me.

    I never once have not called "Aim assist" anything but that. What I HAVE and CONTINUE to do is disprove this idea of "AIM FOR ME" which is what every person against AA claims it does. It will never take a bad player and make them good, it will never make any player better. Even if an MNK switched to controller, they will have a learning curve to deal with it. It won't make them automatically good.


    And thank you for providing that info about why you don't use a controller. I use controller cause it's what I grew up playing on. Never could afford gaming PC (till now) so always got second hand consoles (sometimes 3rd hand lol)

    BUT! You cannot say "I don't want to go and buy a controller to realize that what people wrote here, devs wrote in Apex documentation (aim assist actually being helpful to a 40-60% range) and what other players told me - that it is much easier to play" because it's not always easier. This is your subjective experience talking. I wish I had the time to sit down and get used to MNK (I have troubles using my left hand to click the right keys. Even playing LoL where you use like 4 buttons I kept clicking the wrong key. This is muscle memory and like I said I just have to sit down and do it.) I also don't understand why you want to opt out so badly. (see paragraph above where I talk about what AA is and isn't).

    I don't see how it adds to Apex ability to detect, remove cheats. I do programing and can think of many ways to implement an anti-cheat (this method using cryptographic signature for all input). I just don't think Apex cares enough (just like Warzone).

    Summed up: I never once said AA is not helpful, but I will continue to and always say it never aims for you. I still have to do the work to aim.
  • @Eshshshss
    I forgot to add:

    I cannot help but think that people who post these types of thread simply get beat by someone on controller and rage. Just like I rage when I get a "code😕hoe" and then an abandoned game penalty.

    [CM - Edited to remove linked post containing profanity]

  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    4 years ago

    @SolitaryMassacre 

    1. Raw data of multiple players were taken, so all these percentages already include all other variables like game sense, good and bad days etc. etc. That's why it is not a statistic where data is extrapolated e.g. take 10 people and if controller players win 6 out of 10 conclude that 60% of all player base will win 60% of the fights if using a controller. No here it clearly says that from the data sample including all its variables controllers dominated mentioned percentage of close-range fights.

    2. Hard to comment, no results in google or Reddit (official) - probably another guarded secret of EA we can only guess. My guess, the assumption is based on what I have seen in-game and on youtube - AA kicking in ~ sub-30-meter range.

    3. and 4. skipped - as mentioned before subjective points we will never agree on given we have different experiences and countless "proofs" of our point.

    No one is saying that AA does the aiming for you like full-on aimbot does, yet it is as clear that it does help and borderline between it and softer settings on aimbot in hands of a good player (with tracking skills) are quite blurred.

    In one of the topics in the forums (can't find it now, too many discussions about this) I actually went to rewatch and measured the distance I was missing my shots when tracking - results showed that on average on my 31.5" screen on 2k resolution I was missing my shots by <50 mm on-screen (didn't bother to convert that to pixels), the distance that is well inside AA territory. Thus my point was and still is that if I get my aim to the same level on the controller that it is now on MNK (and it is not godlike by far) majority of these shots would be on target and I would clearly back up the stats from the research = win more close-range fights because I mean all of us have heard and even seen when you are the last man to die that enemy after close fight literally is 1 shot => I need the AA to put 1-3 shots on target vs current result which is not much e.g. R99 takes ~20 shots to kill fully equipped enemy meaning missing 1-3 shots is a margin of 15% or less which makes the difference between winning 1v1 or losing it.

    Same as in sports 15% might sound not much, yet when you are at the top level in whatever even 1.5% is an advantage be it 1.5% of a 2 min lap time in F1 or MotoGP, 1.5% of 10 seconds 100-meter run, 1.5% of lifted 400 kg deadlift or 200 kg Olympic lift... it makes a difference between winner and loser, 15% makes probably a difference closer to amateur vs elite pro.

    This is why people like me would like a choice to disable cross-play to avoid a need to overcome 1.5, 15, 40 or 60% difference in aiming on daily basis. See it as a weight division in appropriate sports or gender separation e.g. even if a woman wants to fight a man in a boxing ring or participate in the same even of weight lifting she will not be accepted (easily) no matter what because rules are rules be it X kg weight limit of a participant or gender, same goes in Apex and cross-play.

    Finally about implementation - well from what I have seen before in FPS games similar to Apex that had/had not code built in the game to exploit it as a hack I can say that the easiest way to force the hack is by changing already existing command's variable e.g. aimbot effect from 40/60% to 100 or if possible crank it up even higher (which might result in those videos of Apex tracking bullets), same goes with wallhack.

    If such commands are not present in the game then it is clear that hack developers have to come up with a way to A) infiltrate the command B) make the engine understand the logic, which is harder, yet Apex as far as I know is based on Quake engine which unfortunately is a well know for decades now to developers and hackers so really AA existence just makes life much easier same as bloods or lobas abilities to implement on the one hand cool gameplay, on the other hand, cool working undetectable hacks.

    Sure EA could have done something similar to what Blizzard did with Diablo 3 or Starcraft 2 - if not mistaken still uncracked games, not sure about hackers in them though but still they did already great leap by making them uncrackable. Yet this is debatable - coulda should woulda - disabling or making cross-play optional clearly is an easier task and possible already in the next split just by altering matchmaking logic.

  • im not gonna bother anymore with ppl like u. don't knock it till you've tried it plain and simple

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    4 years ago

    Just for some clarity here with aim assist. Aim assist will not snap to players. Not in apex. The controller user has to line you up before the system they use will start assisting them. So Apex uses 2 types of aim assist. 1 being guided aim which as it sounds it helps guide your cursor once you point at a user. 2 being slow down aim assist which means once locked on it will help slow down the cursor to help keep control. So the aim assist snaps to people is incorrect. The controller user must line up their shot before things start happening. They can easily exit this aim assist system over correcting it will not keep the cursor on someone if they are not attempting to go with the direction of a player. (A lot of games use these specific aim assist mechanics it is just not apex a majority of fps do.)

    While I wish we had our opt-out button myself for me to have the choice it is something we just will have to live with. Is it as bad as some think? Not really. Is it annoying? Sometimes. The aim assist values also were never in place to compensate another platform they have been the same set value for some time now. Fact is compared to some of our machines they are playing on potato in terms of fps and such compared to our advanced machines. 

  • Midnight9746's avatar
    Midnight9746
    Hero+
    4 years ago

    While I know aim assist doesn't let people lock onto targets and whatnot, I do want the option to opt out of crossplay, because so many of my games are filled with strikepack console players. 9 times out of 10, a console player is using some sort of mod, like strikepacks. I'm running into console players who don't even aim at you, and their bullets curve to hit, or you go behind cover, and they can still hit you. Sure PC players can sometimes still hit you behind cover, but most of the time, its a console player who's doing it. I just had a game where we just landed, I picked up golden armor, and a console Bloodhound just picked up a Wingman, and without having to even aim, they were just pulling the trigger, and their strikepack or whatever they were using guided the Wingman to where I was, no matter where I went, what I hid behind, etc. I managed to shield up once, and looking at the death recap, it was like 2 body shots, 1 head shot, 2 body shots, from the Wingman, and the guy was firing it like it was a P2020 for 3 of the shots, with the other 2 hitting me behind cover.

    I'm getting sick and tired of cheaters, smurphs, and non-legit console players, and while the game still had an issue pre-crossplay, it was nowhere near this bad when we weren't forced into the same lobby. Now its just, everytime you see a PC player, with two of them on console, you pretty much have to assume they're all voice chatting with their cheats, strikepacks, xim, etc. all enabled. Most of the time, its a PC player cheating, with the consoles playing dumb until the PC player gets knocked, and then the strikepack gets switched on, sometimes its the console players cheating from the start, with the PC player being the one to switch it on when they get knocked, and very rarely, its a legit squad that isn't using any kind of modifications or cheats.

    Also, cross-play and aim assist isn't exactly to blame, its more or less the players who abuse it and go unchecked. I just wish EA/Respawn cared enough to put in a little more effort or something. Afterall, Hideouts can't be the soul person to deal with the cheaters.

  • @Eshshshss

    1. No, just because the data was taken from multiple players it does not rule out variability in the data. You cannot use large case studies like this with limited control to analyze something. You need to pit apples to apples. This data does not take into affect (or at least I don't think it does) player starting health, player mag count, player movement (ie if the player(s) in the gun fight are moving), how many shots came from one another (ie a 1v1 or a 1v1+). The type of data used in this study is purely for insight (meaning, general explanation without knowing the root cause) which studies like this usually lead to more controllable studies which target specific hypothesis. "Is a controller dominating at close ranges" would be a very difficult hypothesis to answer. You need to refine the hypothesis, but use the data from this study to do so.

    2. Agreed, its really hard to say. Not sure we can discuss that here unless we go into firing range and do our own tests.

    3. Fair enough. 🙂

    You wrote: "No one is saying that AA does the aiming for you like full-on aimbot does, yet it is as clear that it does help and borderline between it and softer settings on aimbot in hands of a good player (with tracking skills) are quite blurred."

    This is where I disagree. It does not take a "good" player and make them pro. Nor would it make a "pro" player and turn them bad. Later I provide specific details into this statement I make.

    You wrote: "...Thus my point was and still is that if I get my aim to the same level on the controller that it is now on MNK (and it is not godlike by far) majority of these shots would be on target and I would clearly back up the stats from the research = win more close-range fights..." -

    This is not how AA works tho. If you are missing those shots, AA will not bring the reticle to the enemy and thus allow you to make your hits. I have proof later on this. In addition, resolution and monitor size to matter in terms of AA. This is what is known as DPI (dots per inch) how many pixels occupy an inch of the monitor. Now I am not saying one person on specific settings will get better AA than another, but what I am saying is your measurements need to be in pixels not mm of your monitor.

    You wrote: "Finally about implementation..."

    I do not think they use AA as an exploit for actual hacks. There are games like valorent and others that don't exist for console that still have aimbot. Hacks I find need to be another conversation, but they do not relate to aim assist. Also, its not coulda shoulda woulda, they can still implement ways to detect aim bots/hacking. However, on console, one could use a strike pack controller, this will be VERY difficult to circumvent. But this ruins it for all players not just PC players on crossplay lobbies.


    Now, here I discuss a more appropriate study to help identify the aim assist ability. Instead of looking at win/loss of input types (MNK, Controller), we need to look at ACCURACY. This will tell us which one is hitting their shots more instead of who is winning the fight. One can win fights because the other is of lower health, being shot from multiple people, etc. This will also eliminate the affect of "one clip kills", cause one clip with a spitfire is nowhere near the same as an R99.

    Here I made a video of me playing on PC where AA is supposedly 0.4. It does very little in helping me land my shots. This video is what I am talking about when I ask for evidence and unbiased details.

    https://youtu.be/uyZw-3l4tus

    Also, my arguments have never been against giving players the option to turn off cross play. My argument has and always will be about the performance of AA and players on controller.
  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    4 years ago

    @SolitaryMassacre 

    1. sure we can nitpick every detail like that, in this case, no study actually shows anything except ones that can be replicated to a 100% accuracy, same variables over and over again... geez.

    Plus your arguments posted here can work for and against each input, that's why it is a study, which on the one hand tries to get as much data as possible at the same time not surveying for 100 years to cover all possible scenarios which in turn is done via data extrapolation.

    I brought this up either in this thread or similar before - you can't just clone two players and make them 100% equally skilled, then give one MNK other controller and get final results regarding what is better, not in this world.

    2. regarding the all points made about AA... dude clearly you are preaching your idea and missing a lot of points that I make during my posts. Please re-read my posts, don't want to rewrite them with highlights, etc.

    Thanks for the video, comments on that one from my side:

    • you are playing arenas - in my opinion, less competitive environment than BR plus most of the fights take place in close range no matter the map or team composition - can't compare how good/bad players are in mid/long range
    • you are playing regular arenas = skill level of yours as well as enemies are questionable here, as said in my previous posts I would tend to think that controller = AA makes an average player reach a good player level almost instantly, yet in the hands of a bad play it is still bad
    • regarding what AA does, here is my explanation using a screenshot from your video: https://prnt.sc/25opgjl <- green line is the path of your cursor, red lines are what usually happens with me on MNK. AA does implement a slight delay, let's call it breaks when you approach a target and while MNK just overshoots it most of the time, the controller player has constant feedback that "hey you need to slow down now" which is the essential part in close range fights. Here is me with Eva on D4 level: https://youtu.be/io5UXU1J2o0 <- slow it down if needed and see how I overshot all 4 times, potentially getting 1 complete no-reg, potentially 1 more partial which would not make much of a difference to be honest.

    Official reply https://answers.ea.com/t5/Bug-Reports/Shots-not-registering/m-p/10701930#M69733 game has predictive logics, crosshair can't be trusted, if you hipfire bullet spread is not indicative to the crosshair. Basically what I get out of this info and more I read on the topic is that in Apex due to how servers work when you shoot an enemy game still predicts a lot of stuff like was enemy actually there, how random was bullet spread if you did hipfire, accordingly it can reg full hit, partial or no-reg.

    In my opinion (guess and potential discussion for the next topic) - AA also helps, forces the game to predict hits more accurately more often than not. E.g. you have 1v1 with Eva - you keep hitting 7s and 9s while other player hits 60+ constantly thanks to AA/game prediction.

  • heme725's avatar
    heme725
    4 years ago

    @Eshshshss I appreciate that you show a little of what a typical PC player can do in close combat. It's nowhere near enough but it's helpful to compare what PC is capable of at both ranges for these discussions.