Re: Aim Assist
1. I am not sure what I am cherry-picking
2. yes you missed - study results clearly state I quote: "total one-clips slotted by input - MNK 38 vs Controller 62%" -> from there knowing that AA on the controller works only on a close, close mid-range I arrived at the mentioned conclusion about the range unless you want to make a point that controller players are superior in ratio 2:1 even outside the range of AA which would make the situation even more absurd 👿
3. your personal experience, what Apex is would derive from actual stats of total encounters in the game which we don't have, at least I don't = subjective argument which I can counter with a simple argument that my experience is the exact opposite. 1:1, what's next?
4. same as above - subjective experience
As @RevMainPls well stated it above - somehow controller players are trying to avoid calling aim assist in its word, because it implies ASSISTING WITH AIMING which it exactly does to a certain degree. If we would be talking about the game where AIM INTERFERENCE would be present for the controller players, there would not be such discussion, probably the exact opposite.
p.s. I am not playing on a controller because I don't have 100+ EUR to spare to buy one nor do I see that as a good investment - I already bought my current hardware to play the game. Also another thing - I don't want to go and buy a controller to realize that what people wrote here, devs wrote in Apex documentation (aim assist actually being helpful to a 40-60% range) and what other players told me - that it is much easier to play. I like to play the hard way, grind ranked, only thing I am missing currently is an option to opt-out of playing vs controller players or at least ones that have AA enabled. That's all and I don't think such an option is too much to ask - which is the topic of this post and my previous comments. Adding to that I would also argue that adding AA compromises Apex ability to detect, remove aimbot programs which clearly makes this game experience worse.