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5 Replies

  • @jnub64 It's a very unfair thing to do. Every mode should be open to anyone, not allowing people to access one based on their connection would annoy them. If anything were mess with their connection in anyway, say you were playing ranked and then your ping hits above a hundred. Your kicked and get an abandonment penalty, or you finish and can't get back in after just your first game. Some can't afford better internet, or outside elements could affect connection. This would cause more problems.
  • @DK9027 I never explicitly said that you'd get kicked if you ping spiked.  I understand that that can happen so ping would only be taken into account on the lobby screen and you'd never get kicked from a game due to a change in internet (unless the internet actually causes you to crash, of course).  As for your other point, I think we'll have to agree to disagree.  The way I see it, a player with bad internet affects at least 15 players, or a fourth of a lobby, and that's being conservative.  Fighting against a player with bad internet is frustrating and unfair.  In my opinion, the needs of the many outweigh the needs of the few here, and one player's experience must be lowered as a means of improving many others' experiences.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @jnub64 


    I totally agree that people who teleports around when moving should not be allowed to play. But I think the situation is more complicated than just prevent high pingers to join the game because I am fairly sure that its not ONLY high ping that causes players to teleport.


    I know this because me and five other friends actually tried this out.  We went into the same, casual lobbies as two teams where everyone used a VPN to manipulate our pings, testing different pings from our default 15-30 ms up to 300 ms. And the result of this experiment was :

    1. Playing WITH high ping does not cause teleporting enemies or no regs when shooting at enemies. The only difference is that the registered damage and the displayed damage numbers appear after you actually hit the target on your screen.
    2. Playing AGAINST high ping enemies does not cause them to teleport around when moving or no regs when you shoot at them.

    So based on this experiment, it seems to me that teleporting players is caused by something else than high ping or perhaps a combination of high ping and something else. Unstable connections with uneven data flow perhaps? Weak Wifi? 

  • jnub64's avatar
    jnub64
    4 years ago

    @Balladalidila I think your logic is probably sound.  As is though, ping is much more concrete and easy to monitor than "weak wi-fi", and it still causes problems for other players such as dying around corners.  Getting rid of people playing on high ping from ranked would still make the experience much better.  As is, I don't have a great fix for the teleporting issue, which is why I didn't provide a solution to fix it.  However, if the devs could find a way to identify people who will teleport due to bad connection and bar them from ranked, it would be great as well.

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