Forum Discussion
81 Replies
- @Robo_The_Man-Bot I agree PK has no counter now that r-99 got nerfed, 6 shots is too much for that kind of damage, ill be happy if they reduce to 2 the amount of shots per magazine, because there's no risk using Pk, you can miss 4- shots and still can kill someone with purple, its all the power of a double barrel shotgun but with 6 shots.
- @audiofilomx Are you saying make it only have 2 shots? 'Cause I agree with that, but they'd have to make it do 90 to a hundred damage more consistently, or just make it do like 70-80 damage at close range and then you could take two shots to switch to your other weapon and down your opponent pretty fast! This idea actually works really well, I was doing that with the Sentinel yesterday and it only does 69 dmg to the chest and you have to have more accuracy than the PK (it was at extremely close-range). I like the double-barreled shotgun idea for the PK, btw.
In the city locations it's a dirty weapon for sure. Its even more filthy weapon someone lands on one while you get a p2020 or alternator.
My bad. The videos now work lmao. I didn't realize that. But just watch them, this thread is comparing a crate weapon to a random pickup. Random pickups should be way below the damages of any crate weapon - ergo, NERF THIS POS.
You don't really have to be that close to your target. I lose to this gun with ranged weapons because they take my shield out in one shot, then take my health out in another. Add the fact this is a squad game and 3rd partying seems to be the only way people play - you got a PK tearing through you plus at the very least one other person hitting you. You can't even run away because one more shot from a PK and you're dead. I have had many people hide behind corners, charge the PK choke, pop up and end me. Like, BS. Even if you rush them, you close the distance and now even without it choked you're dead. Its just stupid you don't even have to aim with it.
With that said, the ONLY nerf I think this gun needs is a HUGE hip fire window. Now, if you hip fire, you HAVE to be super close to have all the projectiles hit. This is the breakdown I think it should be:
Hip Fire - HUGE box that only allows like 1-3 projectiles to hit you
ADS NO CHOKE - Now the hit box is shrunk to where it is now
ADS CHOKE - Normal behavior but max of 90 damage not 110.
The problem with this gun is nobody freaking aims. They always hip fire which allows them to move more easily, evade, and rush. Something I can't do with my Flatline or similar gun because I HAVE to ADS to hit my target at that range.
- @SolitaryMassacre for it to be so strong they should make it hard to control. Make the recoil tougher.
A single clip should not be able to wipe an entire team. Just saying 🙂
- @Robo_The_Man-Bot I think they should swap the magazine sizes for the Mozambique and PK tbh. Makes a lot more sense balance wise. Especially considering how many pellets in a PK shot VS Bique shot.
- @Monhulio Oh, Bique, never heard that shortened version of the Mozambique, I like it! Also, I totally agree, that'd be a great balance for both weapons!
@SolitaryMassacre I wasn't in favor of nerfing anything but I love this suggestion. Spreading the hip-fire turns it into an ADS high damage shotgun with low rate of fire while the EVA-8 remains a low damage but easy to use hip-fire gun. I wouldn't lower the damage at all since the PK isn't good enough for endgame (despite the arena shrinking) but make sure it has a sharp damage drop off beyond a certain range without the choke.
As for comments about running into a PK user around a corner... bad luck? The PK user likely heard you and crept into the best position possible to use his gun so that fight should've been fairly one sided. Its a cheap way to fight but nobody fights fair in this game.
A shot gun should be the most devastating weapon at close range so any suggestion that might make things more "even" with any other gun seems like nonsense to me. Of course the PK should have easily exploitable weaknesses as a draw back to its close range power.
So sick of getting hit for 90+ every damn shot. The PK doesnt need bolts and doesnt need 6 bullets in the mag and doesnt need such a common drop rate
- @Benchwarmerbrew Yeah, PK is the most broken thing i ever seen on any fps, but Respawn don't care, they keep nerfing r-99 and wingman so hard but they dont want to touch PK, probably the devs love the weapon because make noobs kill like pros.
@heme725PK is the king of endgame, on pc of course, another thing that devs should start doing is balancing weapons separately on console and PC, PK on Pc has no counter, is the best gun at any moment, in console r-99 and aimassist is pretty OP so they can kill someone with pk very easy, but on console that is not the case, Pk on Pc should have 2-3 Shot per magazine.
- @audiofilomx I use a controller on PC, and I don't think the R99 and aim assist is helpful lol. Tbh, aim assist is kind of annoying, I like fine movement and control on my guns WITH a joystick xD
@audiofilomx Balancing weapons for different platforms may carry more hassle than benefit. Like the Wingman the PK is strong but not a top gun on consoles so I don't think the community will mind much if its nerfed. Its insane for early game and good mid-game but weapons like the R-99, R301 and Prowler likely dominate the final round for consoles.
Obviously I can't speak for the whole PS4 community and I still disagree about the PK.
P.S. I'm not sure what you were implying with aim assist but it is a little annoying hearing people overrate its effectiveness.
- @heme725 I played on both PC(m&k) and Xbox sometimes with my friends that not own a Pc, and only playing like that you can feel the aim assist power, but that's why we need a different approach for Pc and Console, Pk is the best gun at any point in the game, on endgame is just the king, is the most used weapon on PC, i know that console is different, even anvil receiver is used more often on console, on pc nobody use that ❤️❤️❤️❤️, prowler is good on pc but r-99, PK and wingman are the kings, and i saw a lot of people using prowler or hemlock on console, on Pc master lobbies nobody use anything else, Pk+r99 and wingman+Pk are the only combos used, Pk needs a nerf but a stronger one on PC than console
- @audiofilomx I play both PC and PS4, I do not feel any aim assist power.. Especially since people can use scripts to remove like 90% of their recoil (Just google AHK Apex). Console to me feels easier because there are less people cheating. Sometimes I get downed from like forever meters aways by simple things like R99 and Wingmans (should have damage fall off) on PC but NEVER on PS4, so there isn't really any aim assist power. I really don't think you can use your own experiences as heuristics to say "<insert weapon here> is used more on <insert platform here>" Its just too arbitrary.
- @heme725 I seriously want a much wider hip fire box for the PK and a little bit bigger one for the Eva-8. Any other FPS, the hip fire on shot guns is MASSIVE.
- @SolitaryMassacre pk and eva needs hipfire bullet dispersion increase by 40% and movement speed
while ads reduced to 75% from 91%, i think that will eliminate the hide and shot tactic used by pk users, and ammo reduction to 3 on Pk.
Maybe Mozambique increase ammo to 6 and no hammerpoint. - @SolitaryMassacre The pk is supposed to be more accurate than the Eva 8. You could also just use the Eva and hip fire, but if you have to ads at a distance where pk can hipfire and do big damage, you just need to get better at aiming
- @audiofilomx I wouldn’t change the Mozambique that way, it has it’s own little niche as a health destroyer and it’s fine like that. Also, the nerfs you are proposing would be devastating and would destroy the pk and the Eva. Also, I don’t see how reducing ads speed would discourage people hiding in a corner, as they don’t have to move to shoot you when you come into their line of sight.
- @audiofilomx You really don’t have to say it is super broken, because it isn’t. It is powerful, but that’s just it. It used to be much more powerful, but then they nerfed it, and I could really feel the difference. The also didn’t nerf the wingman that hard. Plus, the r-99 needed balancing, or did you think that it was balanced already?
Balancing weapons on different platforms would be a good idea, but I think the devs are working towards crossplay, where it wouldn’t work.
The pk is not the best gun at any moment. There is a thing called long range, where the choke on pk does like 10 damage. Snipers or assault rifles at this range would easily destroy. - @Sir_Named i played on predators lobbies last season on Pc, are full of streamers and pro teams on dallas server, everyone goes with Pk-r-99 and wingman-PK, i see at least 1 pro team every game, at that level of skill, Pk is Broken, pro level is rhe only way to know if something is broken, and yeah wingman and r-99 was pretty OP, but they already got many nerfs, now R-99 feels super weak, that last nerf wasn't necessary, wingman is balanced now, but PK is just broken, and I'm sorry but if you play at any level on console even predator or pc below diamond you dont know what PK true power is, nicewigg said once that console has no level.
Pk at Pro level has no counter, unless you have a very rare mastiff or PK too.
Long range fights are super rare, and no worthy unless is third party and you're only annoying two teams already fighting, but every fight, is mid and short range, PK with choke still can land 110 damage with good aim at 50-60 meters. @Sir_NamedYou're missing my point.. I DONT need to ads with the PK OR the Eva-8 - and I am saying it SHOULD NOT be that way. The hip fire accuracy should be extremely unaccurate for ALL shotguns (yes even mastiff). You CAN hip fire someone at range with both Eva and PK and still do like 70+ damage, which is absurd when an AR can't even do that in one shot, and those ARE guns made for range. The balance of what guns are used for is extremely broken in Apex. It seriously removes a lot of the fun out of being accurate with say a havoc (prolly hardest to control AR in game) at close to 100m. Go and add the choke (which STAYS active for a few seconds after ADS) and the PK can now become ranged to an extent. The increased spread they added to it was a step in the right direction, but I still think damage fall off would force people to use the proper gun for the proper situation. As well as making shotgun hip fire accuracy very poor, forcing ppl to ads and slow their movement etc.
- @audiofilomx The R-99 nerf was necessary.
Also, saying that console has no level is false, there are bad players and good players, it’s just that pc players have a better control scheme and thus can do more. Saying that predator console players don’t even know how good the pk is is basically false.
Sure, if you have good accuracy, the PK can be good for longer ranges, but that’s only if you have REALLY good accuracy, which is a rather high tier thing to learn.
If you are on predator level, people are going to be using the best weapons they can. Just because the really good players are using good weapons to maximize their success doesn’t mean that it’s a broken weapon. - @SolitaryMassacre I think the damage falloff would be good, but making the shotguns have really high spread at hip-fire as well is too much. Think about it, if you had to ads with a shotgun every time you want to kill someone at really close range, you wouldn’t do so well.
I don’t know how much range you are talking about when hip-firing with the Eva 8 and pk, but Eva 8 definitely doesn’t do like 70+ damage with one shot at range. Even one shot at close range with the Eva 8 doesn’t do 70+ unless you hit headshot. Pk does have a longer range, but in terms of mid range, you cannot hip fire and reliably deal damage without a charged choke.
Mastiff is actually pretty balanced, as it’s a package weapon.
The pk being charged after you ads is a feature, I think the feature is fine. It’s kind of like charging the havoc with the single shot and switching to auto, which allows you to shoot instantly as if you had three turbocharger.
Anyway, if you increase the spread so much that’d you would have to ADS all for every shot, the shotguns would then lose to many smgs in close range.