Forum Discussion

Re: Fair solution to the leaver situation in casual

@r1ggedgame 


Some early quits I understand. Sometimes, I see a random teammates get pushed by three enemies at the same time, using a Octane pad or something. I try to get to him when he knocks two of them and cracks the third and then get knocked and instantly executed... Then I actually have a full understanding he wants to leave. Likewise, I understand that people are insta-leaving when their teammate plays extremely safe and NEVER goes up to the front of the fight. I hate when I am closest to the enemies thus getting all shots fired at me; I knock one, heals, knocks the second, tries to heal again and then gets pushed by the third and get killed.. If I then start to spectate my teammates and I see that both my teammate still sits far back and cowardly peaks and re-peaks the same corner with full purple armors with 10% of my damage dealt, then I will leave.

But its not those situation I am talking about; I am mainly talking about the culture of always leaving literally immediately when you are knocked in the middle of a team fight even if you sucked in that fight or playing extremely recklessly because nothing stops you from leaving immediately when you die.  Those situations has nothing to do with the matchmaking; those situations have only to do with the early leaving culture. 

And yes, if you are above average, like Diamond4, 1.8-2.6 KDish, then you will usually be teamed with less skilled teammates than you. I am also in that position. I dont even remember the last time I got carried to a win. If I am not hard carrying, I am about on the same level as the other teammates.  But apart from the occasional Duo or trio premade masters/preds you sometime run into, its the same for everyone. You cant blame the matchmaking because if you are so much better than your teammates, then it means you are so much better than the average opponent too.

9 Replies

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    4 years ago

    @Balladalidilai beg to differ on your last part, i dont believe in the Ranks anymore when you get so called diamond and even master players in your team , that you easily outdamage, outkill ect.
    and that didnt happen only once but a couple of times.Maybe they got hard carried  and tried to solo for once and realized they are not as good as their rank might suggest.
    Hidden MMR is such a rigged system. Why wont they tell how it actually works, why dont they show you your actual MMR  ? Because it could be rigged ? Then its not a good system and is rigged to begin with or they use it to purposefully boost certain players without others taking notice ... like some millionairs kid wants to have the fancy rank and pays big time for it and we know EA is all about the benjamins !
    And when i get those low tier mates im not thrown into same ranked lobbies but instead  the Heaven is filled with fancy divetrails, which leads excatly to the behavior you are describing in your 1st post my mates just quitting !
    Have you seen the influx of post in here, regarding the matchmaking and penalty system ? Dude, Respawn * up bigtime but they wont acknowledge it.
    It maybe is working for a small minority in the upper echelons eg. Master/Pred but it is broken for pretty much everyone else.
    Also how they react to discussions about those topics is very strange and just fuels the suspicions some ppl might have :
    I was having a nice discussion with another forum member about the technical side of the MM and we exchanged links to EA Patents over this board and guess what happend ... admins deleted the whole thing !
    Maybe they really have something to hide, EA has a history of pulling shady tricks on their playerbase.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @r1ggedgame 


    I think you misunderstood  my meaning. Ofc a players rank is not an absolute measure of that players skills. Some get carried by premade smurfs, some hide and avoid fight and just puts alot of hours to reach a certain rank. I just used Diamond as an example to picture a player above average. Lets formulate it this way then: A player that fight and kills his ways to diamond, i.e never hides and plays strategically but always goes for every fight and get his majority of RPs from kill points, is for certain above average skilled compared to the whole player base.

    And what I mean was that IF you actually are an above average skilled player, you WILL get worse teammates most of your casual games, but your enemy players will also be worse than you most of your games. I think the causal skill based matchmaking is quite non-existent which makes the average causal lobby reflect the overall player skill base distribution of the player base. This means that if you are below average to average skilled, then you will have a harder time in the matchmaking and therefore would benefit from a stricter SBMM and I think its actually those kind of players players who you see complain about the matchmaking (many of them not even realizing they are average or worse but think they are pros held back by their bad teammates).  But if you are above average skilled, then you will also be above average skilled in the causal matchmaking and therefore benefits from NOT having a strict SBMM and therefore think that the current matchmaking is fine (like I do)

  • Solim66's avatar
    Solim66
    4 years ago

    @BalladalidilaThe “average causal lobby reflect” as you call it applies to most of the lobbies but there are some outliers which definitely don’t fit that profile.

    Let’s say I’ve been in 10 of those random lobbies but my performance was quite poor. Then I get into a lobby which is significantly easier than an average lobby. This is the type of lobby where I should perform really well and most of the time this is also the case. But afterwards the matchmaking system overcompensates and puts me in lobbies that mainly represent the top 5-10% of the playerbase. This is the type of lobby that is most definitely NOT an average or random lobby. And I remain there for +/- 5 games before I drop back to an average lobby.

    There is no good reason (that I know of) to put me in those high tier lobbies for that amount of time other than being fed to top tier players. Not saying that I should never be in those kind of lobbies, but despite the fact that it’s not randomized it’s also not fair skill-wise. Anyway, that's just my opinion.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @Solim66 


    I totally agree that it sometimes feels exactly the way you describe, i.e that you sometimes are placed in a "bot lobby" as a consolation prize for having a couple of bad games in a row. But I think people in general should be a little bit cautious when drawing such conclusion about the matchmaking. How hard or easy a lobby "feels" like for one player can depend many variables that you are not in control over; which squads in the lobby gets eliminated early, which squads your squad runs into etc etc... 

    If you really want to investigate these kinds of matchmaking patterns, you should play multiple consecutive matches with exact the same behavior pattern, like ALWA YS drop at hottest, most crowded drop location etc.. 

     But it strange though because I am NEVER placed in the so called "pred lobbies" that you are referring to. I can win 3-4 matches in a row and I see max 4-5 pred trails, 10-15 ish diamond trails in my matches

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    4 years ago

    @Balladalidilathis might be your experience, but mine is a bit different.
    I see myself as THE average player i case of performance,but i get way below average mates in above average lobbies most of the time. I dont mind being in challenging lobbies, but then gimme at least mates that can match half of my dmg output and have some tactic basics , can keep up with the pace and not lootmachines.
    From personal experience i can say, this was way more balanced in the past, it began right about that time when the lobbies started to be not filled up properly, something i never experienced up until Season 8 and getting worse every season since.

    And donated wins by sending me in lower tier lobbies isnt satisfying , havin 2-3K dmg while my mates still not able to get above 500, carrying them over the finish line feels like getting a medal for 4th place ... id rather loose matches with tryhards than win matches with bots.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @r1ggedgame 


    I think both of us would benefit if Respawn implemented some transparency to the game (which this thread really is about). Because we are both just basing our opinion on what  we experience.  I think it would help and calm everyone if the game displayed  stats like this after your squad is eliminated:  This would take away all speculations and blaming on SBMM and it would also give some consolation for those who actually got killed by someone much better. 

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    4 years ago

    @Balladalidilai would base such calculations not on K/D but on DMG done to an Opponent (not including Knockdown and Finisher DMG !), bcs Fragstealing is a thing in Apex (my personal best is 3 Kills with under 10 DMG !)
    Yea transparency would be King in this situation, a hidden MMR value just invites for the wildest speculations and the excuse that if they would make it transparent ppl would try to trick the system just tells me that the system isnt as good as advertised and should not be used in the 1st place. 

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    4 years ago

    @r1ggedgame 

    Sure; total average dmg dealt could also be used as variable, even though I think the correlation between KD and skills and Dmg dealt and skills are quite the same, at least for players with "many" matches played. 

  • r1ggedgame's avatar
    r1ggedgame
    Seasoned Ace
    4 years ago

    also a huge problem in the situation now : pre made squads i get thrown into tend to try hotdrops without realizing  that the presence of a higher ranked player in their team makes also the lobby much higher in skill. their last game might have been not that sweaty so they decide to hotdrop again and they just die in a matter of seconds. Nobody cares to "freelook" if there is too many enemy teams at that spot , which makes for a really messy loot/weapon situation (brainiacs at work ...). That could be countered by giving the P2020 back to the players at drop, but we all know why this was not really brought into the game after the tests.

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