Forum Discussion

Re: How many more topics do we need to create to NERF OR REMOVE THE SHOTGUNS?

@CrashA321 you can out DPs a shotgun with an r99 , don't miss your shots then. But a shot gun is more proficient in close quarters. An r99 has more versatility for longer range then a shot gun. People need to learn how the game works and how gun works before yelling at the devs everytime something happens to them

16 Replies

  • Look, I know how this game works. Shotguns were fine up until season 5. Then we got that cancer mastiff and everything wend down in the drain. YOU might need to learn how games work, and what is an imbalance. Why people use shotguns all the time? Because it's easy, thanks to the game mechanics, it's pretty easy to jump on someone's face, and you can't avoid getting face-to-face with your enemy. This is how the game works, and this is why shotguns have too much advantage. How come every other game have balance regarding shotguns vs. every other weapon except Apex. If I want less than a second TTK from body shots, I'll play CS:GO. Why is it so hard to understand?

  • alexi507's avatar
    alexi507
    5 years ago
    @CrashA321 it is possible to avoid having cqb fights face to face, play characters that promote mid range fights. Or use weapons that are effecient to prevent them from moving up on you.
    The shot guns are meant for heavy damage close range, it's up to you to play differently, you wanna rush point blank you'll pay the price.
    You put yourself in an apepable position, you pay the price.
    I'll say it again, stop blaming devs for your miss fortunes and modify your game to counter shotguns if that's a problem for you. It's a common gun (shot guns) in every game and is an one shot insta kill point blank. The fact that it takes 2-3 shots is already a good balancing act. A shot gun is a death sentence in cqb , learn from it.
  • heme725's avatar
    heme725
    5 years ago

    @CrashA321 Fine until season 5? I'm pretty sure the PK existed before then and it was a much bigger problem than the Mastiff.

    Also every game has pretty much the same balancing ideas for shotguns. OP at close range but tickles opponents if they're more than 10 steps away. If anything Apex just gives shotguns more range and less dominance at point blank than other shooters do.

  • @heme725 And if that's the issue I could agree to nerfing the range, but in doing so the point blank shots should increase to 100 damage for a mastiff , and maybe the pk without a choke, (the range Nerf wouldn't work in this instance with the 100 point blank damage due to the choke on the pk) and the Eva 8 hits 8s and 16s at mid range on most accounts, not something I'm worried about.
  • Problem is that 3 times more shotguns spawn in loot areas than anything else... More likely to find a shotgun when you start looting than any other weapon, and then 20 meters from there you find a purple bolt. Looted for 20 mins till I found a longbow last game. Coincidence? No. Devs force us to use the cancer shotguns just like that. And no, thank you, I won't use them.

    Before season 5, less shotguns spawned in the loot pool, and therefore less people used them, therefore the game was way more diverse, not just all players run into each other's face and shotgun them down.

  • Well, actually... I did have a thought. Considering all those threads about some of the same weapons, clearly some change is needed. So, this thought... When it went through my head, I was like "wow, I think I might have just revolutionized game development altogether!"

    Well, it's a complicated system. Actually, it might just require the full expertise of every developer ever born. But let me explain: Just try a change.

    It's not like changes are set in stone. If a change turns out to be too much, a small value change can be made. If a change didn't do enough, it can be added. If a change had the desired effect, it can be kept. It's not like every change is instantly a doomsayer for the next season. It only has been that way because most major balancing changes are being made season-wise.

  • DesertDust91's avatar
    DesertDust91
    5 years ago

    There are multiple threads made about shotguns by 2 persons, no one gives them a lot of experience or click "Me too!", so it is probably not considered a big problem by most people.

    The EVA-8 wasn't overpowered for 8 seasons and isn't now. For me,  it was the only weapon, which could stop R-99 when it was beyond broken, and i was using it since season 1 alongside the triple take. Now i switched to L-STAR.

    Do people know, that Mozambique, when player aim through the optics, is effective up to 20-25 meters? And can do up to 53 damage? It is more effective than EVA-8 on that distance.

    Should we nerf it too?🤔

  • @DesertDust91 But isn't that an issue in itself? A pretty self explanatory one at that?

    "The R-99 was broken, and the EVA-8 was the only thing that countered it."

    The number one rule in game balancing: Don't balance something by adding something to be better than it. Because you're more than likely to render other options even more obsolete. Yes, the EVA-8 wasn't added because of the R-99. But the fact that it was the only viable counter made people now chose the EVA-8 over the R-99, because people are at least smart enough to realize: Whatever works against the R-99 will work even better against other options.

  • @DesertDust91 This is really a bruh moment.

    Actually the joke mozibique has a higher dps than PK since both of them are released. But the dev had already nerfed the PK a lot through last few seasons.
    Are you doubting that nerfing shotgun is wrong? We should buff PK to have a higher DPS than that joke gun as that is a pistol only but PK is a real shotgun. So do those snipers like the laser beam (literally all sniper rifles).

    Should we buff those too?
  • heme725's avatar
    heme725
    5 years ago

    @Peri_Longbow_plz Nah it only looks like an issue if you don't consider the full picture. The Eva-8 may be superior at close range but its inferior to the R-99 at any other distance. That's ideal balance to me.

    To anyone that disagrees how would you like to rebalance the shotguns? I honestly think most people just want snipers and shotguns to be turned into trash just because they don't like them.

  • @heme725 But this game encourages close-range fight that benefits shotguns more than others. The no-recoil R99 is another problem that the game has, but this thread is all about shotguns, so I don't think it is proper to be discuss here.

    For balancing, I think at least we need to have the revert buff of the EVA-8. I believe it should be 2.0 attack speed before the last buff it received. And I would suggest a 2-level new shotgun extended mag to all shotguns except the mozibique (cause it is still worse than wingman in almost all of the aspects) with only blue and purple such that the total shots of all shotguns will not be changed if the purple one is equipped. This helps decrease the early-game dominance of shotguns. Or review the shotgun bolt as it is one of the few add-ons that directly increase the DPS of a weapon (along with turbocharger and tempo, but turbocharger is just too hard to find and tempo... honestly it sucks and serve no purposes in this game). However my opinion is just a opinion, it may just far away from people's expectation.
  • heme725's avatar
    heme725
    5 years ago

    @Xx__Miku831__xX I hear PC players can have ridiculous movement so maybe the anti shotgun crowd plays on PC? In my games most players don't push into close range until they knock/break a player at mid-range first.

    I'm tired so I don't understand your ideas. If you're trying to equalize the DPS between the R-99 and Eva-8 at close range then its only fair to make both guns competitive at the same ranges. I don't like the idea of an eva-8 being able to burst me down at midrange no matter how skilled the other player is.

  • @heme725 You mean you play in consoles?
    Actually we don't need to have ridiculous movement, just don't die in the way of rushing to them is already enough.
    For consoles, I think the aim assist denies them from rushing as it helps people using R99 to laser beam from 10km away. Yet I didn't play on consoles so I can't tell how aim assist helps them.
  • @heme725 There have been various balancing ideas already. My personal favorite is by simply making speed less of a deciding factor. The fact that you can get from a very suboptimal range to perfect range within a second or two makes shotguns to what they are today. I as a sniper should know that. You take cover for 2 seconds to reload and you suddenly hear the door opening and it's the people that you previously shot at that was in the other house.
  • heme725's avatar
    heme725
    5 years ago

    @Peri_Longbow_plz True. To keep a target out of close range you have to regularly maintain line of sight so you can punish any movement immediately. That works well for me but its obvious that it isn't always possible.

    I see how mobility can make shotguns a problem but the Dev's aren't going to penalize movement. Without the movement in Apex shotguns are fine or perhaps even below average weapons but with mobility...

    I disagree with other posters who think shotguns shouldn't be the strongest close range gun but I can't deny your points.

  • CrashA321's avatar
    CrashA321
    5 years ago

    No problem, because most of you are shotgun lovers. Too bad that everyone is now using shotguns. Coincidence? No, I'm just annoyed by them.