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Re: Knockdowns and damage give RP in ranked

@apostolateofDOOM Alright so here's something I didn't realize until I googled it, you do get the same amount of RP for assists as you do for kills, as you should, so that's good. I also figured out a solution to your problem of effective snipers that stick with teammates but hang back a bit not being rewarded, and also your stereotypical Octane who runs off and dies by himself trying to get into senseless fights: They could just make it so that damage is only rewarded if you're doing damage to the same enemy team(s) as your teammates instead of the range limiter. This will encourage teams to stick together and still achieve the goal of the person doing the most damage climbing ranks faster. That sniper you're talking about that's really the hero of that squad wipe would be rewarded for the damage that he did, not just assists. That's my point. Sniping is insanely risky in this game anyway. As soon as you shoot the whole freakin lobby hears you and rolls up to 3rd party you. There are also way more close and mid range engagements in this game than long range. Because of map design and legend mobility, the vast majority of engagements start out at close range, and long-mid range engagements quickly become mid-close range engagements, as there's plenty of cover all over every map to push with or retreat to, which becomes even easier and safer if you're with an Octane or Pathfinder, Wraith or Bangalore, which almost every squad is, and people want to be near enemies they knock to thirst and shield swap so snipers with long range optics are at a direct disadvantage and as rare as unicorns already.

     I wouldn't even care if they don't reward knockdowns and I'm willing to recede that idea, because I get that you have to wipe the squad for it to really mean anything. My main argument is that damage simply needs to be rewarded to seperate the kids doing 20 damage to someone and the guy who dealt 500 damage to the whole team, because obviously there's a difference in their skill and it should be acknowledged, not rewarded equally. There's also the massive issue of the kids that just don't stick with their team and put you at a huge disadvantage when they run off and die by themselves. If you got rewarded for damage that you're doing to the same enemies as your teammates, there would be way less of that.

     You also seem to be underestimating the natural aggression in this game. Knockdowns get pushed 90% of the time because you want to wipe the squad while they're at a number/HP disadvantage, and so many legends are designed for pushing. Hell, there's an octane on practically every team I play with.

     Casual is casual, ranked is competitive. Your reasons just don't bear any significance to this particular issue. I have relatively cheap internet and I never lag in this game. Ever. I also only disconnect from about 1 out of every 300+ games I play. If you lag and disconnect alot, then work harder to afford better internet speeds. That's a you problem not an Apex problem.

     If they want to have more fights happening early-on, they would add more RP for kills, assists, knockdowns and/or damage, as that would add a greater incentive to drop, loot up quickly and get into a fight right away. This would also make later circles less populated by octanes ditching their teammates and teams that hid all game for their placement bonuses, and reduce the number of squads mid game that come to easily 3rd party you. I simply want to make the ranks more accurate and I'm entirely positive that this would do it.

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