Re: Rampart Feedback
Shes in a weird spot right now.
If you get surprised, you have no opportunity to really setup as walls are destroyed immediately and sheila doesn't really help in an ambush.
If you fully setup, you can do some crazy powerful damage and hold down a location incredibly powerfully, wiping the floor with competition as long as you don't get naded or bombarded by an ult into next week.
The only change I can immediately think of, and I am unsure if this would even be a good change, is to have her tactical come in two halves.
1) The wall 2) The amp
Basically if the wall is shot while its setting up, its destroyed. After wall finishes its setup tho, its got its full 400 health. But then the amped shield part can still be shot at while its setting its own part to prevent that damage boost and area control. Essentially, if the enemy immediately caps ur wall its down, but if they don't cap the wall part before its done, at LEAST you have cover.
Her ultimate is powerful, but the weird button setup is so backwards. Focus winds up the gun and scope zoom is for actual aiming? And why the hell is L3 (or crouch button) a cancel button? It can be incredibly frustrating to get off your gun accidentally because of wonky button config on turret. Also that 150 degree angle and limited up and down angle is so ouch when you don't have a straight path or high ground / place turret on wrong side of a roof.
Also while her passive is amazing, its an auto focus on LMG's. Honestly I'd like it if it was any "machine gun" weaponry (to include smg's), seeing as this legit only gives you 3 weapons of choice to use her passive, and if you're not using it, you miss out.
Otherwise: Strong setup potential. Poor ambush potential. Ruthless final ring potential if other party can just immediately destroy any of your defenses. Confusing instruction manuals for controls.