Re: Still no footstep audio
@TperodactylNot making excuses mate, I don't work for em 🙂 The base engine they've modified is from a game released in 2004, so archaic problems when we get to the more esoteric bugs etc isn't that unusual.
@TperodactylNot making excuses mate, I don't work for em 🙂 The base engine they've modified is from a game released in 2004, so archaic problems when we get to the more esoteric bugs etc isn't that unusual.
They game audio is bugged, footsteps are unpredictable and sometimes non existent, although it’s a free game w the amount of money they made of it technical difficulties should be keen on fixing instead of focusing solely on the gun play.
I complained about footstep volume too, but for me, it wasn't until after revenant came out. I proposed that his footstep audio file got added to all the legends lol. cause that is what it feels like.
I also think their volume should be boosted a little and reduce all other sounds, especially the person who announces ring movement, i sometimes take off my headphones because it hurts thats how loud it is.
But like the weapons, the audio is not balanced.. You shouldn't be able to hear someone healing a mile away, but for the person healing, they can't hear anyone coming up to them until they are already on top of them.