Forum Discussion
5 years ago
@SolitaryMassacre Audio priority is whack imo.
I can always hear gun fire 300+ meters away.
I can always hear friendly footstep audio, but it is usually delayed and makes me think enemies are near.
I can rarely hear enemies moving behind me. If there is any other audio cue within 300+ meters, footstep audio is completely mute.
Audio cues should have a play priority and not completely override eachother when anything happens.
My proposed audio cue order:
1) all movement: footsteps, stim, zipline, grapple, portal, rev ult, etc
2) bullets fired near / at your team
3) explosions from ultimates, grenades, etc
4) those teams fighting 500 meters away
I can always hear gun fire 300+ meters away.
I can always hear friendly footstep audio, but it is usually delayed and makes me think enemies are near.
I can rarely hear enemies moving behind me. If there is any other audio cue within 300+ meters, footstep audio is completely mute.
Audio cues should have a play priority and not completely override eachother when anything happens.
My proposed audio cue order:
1) all movement: footsteps, stim, zipline, grapple, portal, rev ult, etc
2) bullets fired near / at your team
3) explosions from ultimates, grenades, etc
4) those teams fighting 500 meters away
5 years ago
@Pallo420 I agree 100 percent.
Just finished a round where I was fighting and someone literally walked RIGHT UP TO ME and lit me up. Dropped me instantly I had no idea they were even coming. There needs to be a change.
Just finished a round where I was fighting and someone literally walked RIGHT UP TO ME and lit me up. Dropped me instantly I had no idea they were even coming. There needs to be a change.
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