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Twizted3k_tv's avatar
Twizted3k_tv
Rising Adventurer
2 years ago

Re: Why is the matchmaking so messed up?

Why are pubs being regulated the same as ranked?  What is the point of having two separate modes with the same matchmaking?

17 Seasons of steady K:D and win rate improvement, only to be put up against non-stop lobbies of equally-skilled or better-skilled players in the name of equity.  Haven't seen stats like these since Season 1.

So if we're good at the game, we get the same level of satisfaction as someone who is a beginner.  Doesn't matter if you're better than 99% of the players when you are only allowed to face the top 1%.

The implementation of this matchmaking system has been the first time I've not enjoyed Apex pubs.  What's the point in playing pubs if it's just ranked without the credit?

23 Replies

  • Midnight9746's avatar
    Midnight9746
    Hero+
    2 years ago
    @Twizted3k_tv We must have different lobbies because pubs looks like all the sweats who don't wanna go pro, (play rank), and cheaters/smurfs who are below level 50 curb stomp everyone, and then rank is everyone who went pro and cheaters/smurfs who got above level 50 because the anti-cheat doesn't work and allowed it. Reguardless of the mode, my teammates are almost always bots, or at least plays like a bot.
  • So wait, you're upset because you can't win fights against people at your skill level, and you want to be able to fight against players who are new/worse at the game? LMAO 

  • Twizted3k_tv's avatar
    Twizted3k_tv
    Rising Adventurer
    2 years ago

    Weird take.  While you're laughing, explain why pubs should be regulated the same as ranked, and why there should be two separate modes.

  • Midnight9746's avatar
    Midnight9746
    Hero+
    2 years ago
    @Twizted3k_tv Basically its when you have people who breathe, eat, and sleep Apex in the same lobby as someone who is only on for a few minutes to a few hours a day.

    In other words, its like putting the top ranking player into a match with players who are playing casually or are new to the game. The pred is going to wipe the whole floor with everyone because in terms of skills, they're 100x better than everyone else.

    The matchmaking needs to be fair in all modes, but pubs doesn't have a fair matchmaking, it mixes players way too much, and ranked doesn't care if you're new to the game or not.
  • Twizted3k_tv's avatar
    Twizted3k_tv
    Rising Adventurer
    2 years ago

    @Midnight9746"The matchmaking needs to be fair in all modes" Well what do mean by fair exactly ? Are you advocating that everyone wins at the same rate and has precisely the same experience in the game no matter their effort or skill, and no matter the game mode? What's the point of a ranked mode and a non ranked mode? What's the point of becoming good at a game if it's seen negatively as "pub stomping" when faced with a random sampling of the population?

  • Midnight9746's avatar
    Midnight9746
    Hero+
    2 years ago

    To me, it be fair if in pubs, you face players around your skill level, or at least not too far off, such as a plat player being in a lobby with masters. Its not fair if you're a high skilled player and you're put into a lobby with players who are new to the game or don't play a whole lot. As for rank, the differences between everyone's skills should be as close as possible, such as a gold player playing with plat players, and not diamonds and above or silver and below. Then with mixtape, it shouldn't be a pro player in a match with casuals. Mixtape is more of a fun warm-up mode, you can't really do that when you're getting destroyed by high ranked players.

    TLDR;
    Pubs - Skills varry, but its not a new player vs pro match
    Ranked - Skills slightly varry, players more at each other's skill level
    Mixtape - Skills varry, however teams are balanced so its not just one sided, (its not fun in games like control and TDM)

  • Twizted3k_tv's avatar
    Twizted3k_tv
    Rising Adventurer
    2 years ago

    I don't disagree.  Truly fair is a free for all in my opinion, if we're all playing the same game, the best rise to the top.  Different platforms mixing, control methods mixing, and the forming of teams muddy the waters of fair so I can see the justification for some SBMM. 

    But the level of of SBMM has been pretty much what you described up until the last week, and that was fine.  Ranked felt like a non stop sweat fest once ranked up, and pubs was much more varied.  Rarely did I ever run into truly new players.  Now with the new system, pubs is a non-stop sweat fest just like ranked is, so my question at the start of this thread remains.

  • garethwaller's avatar
    garethwaller
    2 years ago

    In all fairness I can see your point but in a way if any of the two modes should have MMR removed it should be Ranked as the idea of a rank system is you play everyone at your best level which at the moment that feels like its happening from your placement matches, bizarre system IMO. They could of fixed this by just not having people drop back into placements at the start of every season instead maintain your rank, unless you don't play for a while which it would then degrade. This is my opinion though but its surely a better allround rank system than what we've got right now.

  • Twizted3k_tv's avatar
    Twizted3k_tv
    Rising Adventurer
    2 years ago
    @garethwaller yeah I never understood the de-ranking thing. I see that and MMR as just marketing ploys, rather than being in the name of fairness. If anything, if I don't play for a few season splits, now I'm a Master in Silver lobbies. How is that a good idea?
  • garethwaller's avatar
    garethwaller
    2 years ago
    @Twizted3k_tv It isn't mate but it sure makes you have to grind to masters all over again, again and again, which equals more game time on your part. Respawn don't want people to enjoy the game they want people to bare it whilst continuing playing as there's zero competition at the moment. I pray a game comes out and nails it and APEX just dies, as this I feel will be the only way they listen to us!
  • drevinum9's avatar
    drevinum9
    2 years ago
    @nystrom90c116 Im here to say sorry on behalf of captain slow moving company and tell you what they said in their patch notes, "We will not go back to the old system and we will continue to tune the new one into something functional just give us some seasons". Since a "season" is 3 months now, and they stated seasons, you should expect no good change within at least half a year. I am giving them one year and then I will come back try the game. Given that they still are alive and kicking.
  • This new skill-based matchmaking is garbage.  I am in gold 4 for ranks, que times for games are 15 minutes just to go negative every single game because I'm going up against current and prior top 200 predators.  I cannot believe this is the best you guys came up with.  Why even play ranked when I can't get out of silver/gold!

  • IlllIlIlllIllll's avatar
    IlllIlIlllIllll
    New Traveler
    2 years ago

    I have no faith in the MMR system in the first place with my past experience with ranked arena. It was the most stressfull game for me since quitting overwatch for apex. I used to be top 500 in overwatch and 99% percentile in apex ranked. I used to love apex ranked cuz it lets you slay through all the rank, only one rank (that is diamond if you are master)you actuially have to grind hard. It was a much more efficient algorithm to rank the players. Now i guess its the Playing Time KPI have trapped them all. you have to grind from rookie and play master level games since the beginning, which is exactly how ranked arena worked back then. The rank hardly represents you skill and you know you mmr is hight cuz you are matched with pred 3 stacks.   Only catch is that it`s no longer a zero sum game when it comes to battle royale. So devs don`t have the backfire as hard.

  • qu2pt's avatar
    qu2pt
    2 years ago

    Once upon a time a game just had one mode, a lobby was created from all players. Soon the idea came up to introduce a ranked mode where you can measure yourself against and play with likeminded people. Showcase your skill and climb up the ranks until your skill ceiling is hit.

    Doing SBMM in ranked is like putting two ranked modes into one (and everyone is getting annoyingly long queueing times). Whats the point of a ranked mode where (non)-skilled players are just facing its own skill in most ranks (LP<MMR)? By your logic everyone is supposed to stay at the same rank as you cannot outperform your opponents - unless the mode is designed in a way that you gain rankpoints by doing average. Therefore, our current ranks could represent our total time played during a season at best. And our true rank is the MMR, which ironically is hidden.

     

    By the countless negative reactions, the game is not enjoyable for a big part of players. We could argue for SBMM in regular trios/duos, but hey that is just another ranked mode without actually displaying a rank - where teammates are quitting left and right. So what about providing BR in just two different ranked modes, an SBMM mode and a trivial OG ranked mode? Unfortunately, this would lead to newer players only play the SBMM mode, making the OG mode obsolete. SBMM is nonsense, unless your MMR is actually your rank from the very beginning, where it being displayed introduces a lot more issues.

    You gotta tackle the smurf problem and boosting friends in another way, everyone is supposed to just have one account. Make it simple and let the ranked mode be what it is supposed to be, a trivial mode where the rank represents your skill.

     

     

     

    Something else:

    I can just speak for myself, but what I love the most about the game are its long lasting fights. There isn't much more exciting in life than having an action-packed 10+ min round, fighting from the beginning till the end. You've made that extremely rare for skilled but non-professional players.

    Instead of a more intense endgame, what you've achieved are countless hobbyless teams playing hide and seek, and rats camping in the heights. In solo Q you've got countless teammates not even trying to get the respawn banners or fight for their fellows in delicate situtations. So should we watch someone hiding for hours a day? Or just quit and be stuck in rank? Or what yall intend to achieve - to not die at all cost until the endgame, maybe by playing like filthy rats?

    I'd guess that most players want to have fun during the whole game, and not just loot, rotate and camp for 10 mins each round, to then eventually have some fun, or being sent back to the lobby to waste again half the game doing nothing. We are not aiming to become pro gamers.

    I support that aspiring esports players have a platform to practice, but not at the expense of more casual gamers.

     

    My message to all the skilled fellows having no fun atm, be proud of your MMR and come back to ranked mode in a few weeks when matching your high MMR to others would take way too long - as is probably happening to you right now. You'll climb up those ranks in no time instead of struggling for weeks. I don't mind struggling in higher ranks, but not all the way out of gold or even bronze lobbies, while way less skilled players progress at the same speed at the beginning.

  • Well said mate, you've nailed it tbh. This season is a farce and Respawn/EA don't care obviously!

  • IB_Dazzle's avatar
    IB_Dazzle
    2 years ago
    @Twizted3k_tv Completely agree with this, why should we work so hard to become a top 1% player just to be matched up against every other 1% player and basically get 2-3 kills max every game
  • IB_Dazzle's avatar
    IB_Dazzle
    2 years ago
    @Midnight9746 honestly Twizted3K really has a point here. What's the point in becoming good at a game if people just say its 'pubstomping' and bullying worse players in pubs... the people who are better sunk time and effort into the game to become better, so they should be winning more fights against average players in pubs! Ranked is where players that are working on improving should be tested against players of similar skill levels, pubs should be a random pool of all skill levels, so players have a varied experience each game, rather than every match playing out exactly the same every time.

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