Rigged weapon mechanics and Target Comensation
It now seems evident enough for me that the game is somewhat rigged with many different mechanics in play and it varies from server to server.
When playing with controller on PC:
1. On some servers I have very sticky target compensation, but on some servers I can't track enemies to the point that I feel the game is denying me to aim at the target and it also feels like my settings are actuially changed.
2. There seems to be rigged spread. Sometimes my bullets dance around the target and when testing in fire range with same setup, projectiles behave very differently. They don't "dance" around the target.
3. Sometimes when being shot at, my weapon flinch so much that even when having the crosshair right in the target, the projectiles "dance" around the target and it feels like my whole magazine no-regs.
4. Weak players have a tendency to get lucky with how the projectile spread affects them and the spread feels rigged in favor of them toi give them a chance to escape. Bullets "dance" around them.
5. Rigged matchmaking with both player skill and weapon mechanics: Servers have different aim settings, some have stronger target compensation, some gives your weapon more spread, less spread in order to favor players that haven't won in a while.
I'm making this post to see if other players have similar experiences, but I have played since launch and my experience is pretty solid. There seems to be some behind the scenes rigging with server settings with regards to aim and weapon mechanics.