Hey, thanks for responding and providing a different point of view.
For Axle, maybe my wording was a bit contradictory, but I think the list of changes I provided, in my opinion, tell the story.
Essentially, believe that the majority of her speed and movement should be reserved for her instead of teammates/enemies.
On the ALGS/Zip Rail/Trident point; I know that every one likes to play the game differently, and I agree that players should not be forced to play a certain way to achieve victory. Personally, I prefer the more methodical and strategic approach with getting zone info, finding a good spot to hold the fort down and picking off the players moving into zone late. But I also know that the aggressive movement based style is one that people love as well. And I just think Apex is at it's best when both can be played.
However, one of the key aspects of a battle royale is rotating and repositioning yourself and your team into zone, and I will hold firm that Tridents and Zip Rails are an unskillful tool for those purposes. I think they could keep them in PUBS though.
Lastly, on the deathbox respawn, I do agree that if someone makes a bad play or is straight outgunned, there should be consequences for that. The reason they gave in their patch notes was "that feels like a reward for teams that successfully clear and hold an area."
I agree with their premise. If I am the victor in a team fight, but lose one or two teammates during the process, it would feel like a reward to get your teammates back right after. There might be a way to leave it in the game but perhaps it needs way more tweaks. Maybe longer rez time, no loot from boxes, remove mobile respawn beacons to compensate, or something else entirely that I won't think about.