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@OfficerHavok I'd like to see Path as a fun legend again so it would be nice to let him grapple a bit more but no. This suggestion might make him more annoying than he was pre-nerf.
After your suggestion....
-He can still escape a bad push with minimal risk.
-Can still chase down anyone.
-Gains the high ground easily.
Buff his grapple but don't give him the ability to do the first two things above.
- 5 years ago
@Zamaha400 Isnt that the entire point of a mobility-based kit? He's a larger hitbox, takes increased damage, and doesnt have any damaging abilities. In kit designed around being purely mobile, he SHOULD be able to get in and out of fights, to some extent. Having two charges would allow him to actually use the entire point of his existence more than twice a match and even something like putting a 5-10 sec CD between uses on top of the 30 sec charge CD would keep him from being robo-spiderman. At the very least, an update to his passive where a knockdown resets his grapple CD would help bring him back to use.
- 5 years ago
@OfficerHavok I'm in favor of bringing back his mobility I just want him punished for attacking recklessly. Two grapples or returning him to a single 15 sec grapple sounds great so long as it comes with one small nerf.
-If Pathfinder takes damage before he retracts his grapple then it cancels and goes on a 30-40 sec cool down.
Pathfinder can go back to swinging around like Spider-Man but if he messes up then he's grounded like everyone else.
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