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One of the major buffs I'd like to see to her fences is that they are not active until an enemy crosses them. Once active, they remain so for ~10 secs or until a friendly crosses them. Would give the fences the element of surprise that they need.
The stackable accelerates and 25 shield health on revive is a good idea (especially cause she straight up electrocutes her teammate).
I would also like to see the Pylon changed to be active on her back for a short time instead of placed down and destructible. Atm, no matter where you put it it's easy to destroy, and changing it so it takes out any enemy ordinance would be a good change. Increase the shields recharge rate so it can replenish 50-75 shields in one activation.
Don't make her immune to electrical damage (arc star and fences), contradicts buffing the fences if you provide a hard counter.
- 6 years ago@Extremejinks Those are some good ideas especially the fences one. 🙂
- 6 years ago@Extremejinks I feel the immune is equal to caustic and his gas
- 6 years ago
Going to make an update later this week.
Also for those that don't know. There's a bug interaction with a teammate Caustic and Wattson.
Caustic's friendly gas acts like a wall and will block Wattson's Pylon from regenerating Shield Health. I noticed this lately and questioned why my Generator wasn't working. As soon as the gas cleared from my random Caustic of a teammate, my Pylon started working again. This is a problem and I hope it gets fixed in a future patch.
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