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I think one of the major issues with Wattson is that setting up her fences in a fight is unreliable.
It takes too much time and precision, as well as forcing the player to move from point to point risking themselves of getting shot. Sure you can make fences before getting into a fight, but you'll need to make sure the ring won't force you to move after your done setting, wait for a long cooldown to set up your fences, or waste an ult to set up the fences faster.
So you are done setting up the fences, then you are suddenly forced to move again because of the ring/aggressive teammates who like to push, as a result you either end up with no ult, or no fences.
Apex is a fairly mobile game where a player may have to be constantly on the move, but the limitations on Wattson make her tactical only useful in specific situations. Not to mention her ult is still super buggy (i.e. the pylon still destroys grenades when throwing them away from the pylon (more specifically when thrown down from on top of the building).
- 6 years ago@Sir_Named So I think I may have found the actual bug(?) with Wattson's ultimate after play testing. Apparently if you are 14 to 18.5 meters away from the ult, and throw in a direction away from the ult, Wattson's ult will automatically/instantly intercept the throwables...
I've been able to do this consistently even on flat planes...
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