Forum Discussion

Akipekopeko's avatar
Akipekopeko
New Scout
2 months ago

Should Ash Keep Her Dash?

 

Introduction

I have no intention of denying that you attempted a rework or the Dash ability itself. However, I question whether it was good to combine this ability with Ash, an Assault-class Legend.

 

 

Questions Regarding Ash's Dash

・First of all, why was it necessary to give Ash the dash ability?

・If you consider this rework a success, is it normal for Ash's pick rate to exceed 30% while many other characters remain below 1%?

・If you consider Ash's rework a success, why did you remove or nerf her previous abilities after the rework?

・Doesn't that rather suggest her previous abilities were sufficiently excellent?

・If so, why are you trying to weaken those original strengths while keeping only the Dash?

・Couldn't this rework be considered to have demonstrated the excellence of Ash's original abilities?

 

I believe it's time to learn from past adjustment outcomes and show your pride as professionals.

18 Replies

  • Should Ash Keep Her Dash? - Definitely not, but by the time EA/Respawn realize this, it will be too late.

    Best regards.

  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    2 months ago

    I think that this community is asking devs to solve "mission impossible":

    - by now there are 27 legends = it is like juggling with 27 balls at the same time, not sure anyone can do that in the world
    - community of mainly casuals are always asking for more content skins, guns, maps AND legends

    Basically asking devs to "balance / buff" existing legends while coming up with new ones. Not sure if that is possible.

    Also based on e.g. Valorant experience I would lean towards "superhero" mode where if not abilities then ultimate abilities are so strong for every legend that only coordinated retreat or counter ultimate is the way to avoid giving enemy team a guaranteed kill. Because asking to align 27 legends (each with passive + ability + ultimate) it is just too crazy of a task, add to that input differences, level differences etc... crazy equation to be solved.

    Another extreme is the fact that players ask for diversity at the same time being lazy and maining X legend since season 0...go figure :D

    From this perspective I also like the approach of Respawn where they constantly mess up legends, guns, mechanics, recoils etc. to force people to adjust. This community is just too lazy and imo this might be the only way to motivate people to switch from Wraith after having 100000 kills on her or whatever.

    As for to top level Preds/Masters I was actually meaning to say ALGS pros / competitive players - my point was that other comps are present and successfully compete against meta = proving it is possible.

    Also sorry but I still put Preds and most Masters into 90+% hacker category as I struggle to see legit players on that level. It is always something that they are exploiting and I don't believe that someone is THAT good that he/she can outshoot aimbot or outsmart wallhack on regular basis aka if 60 player lobby contains a squad that can do 15+ KP on top level and clearly are hacking I will not believe that some legit "Pred/Master" can battle vs such force without hacks, especially if there are like 750 Preds and somehow people think that 50%+ are hacking but other 50% = 300+ people are unique talents... too many talents, gifted players. If it would be like 10 out of 750 I might buy it, but 300 out of 750... too good to be true. Which leads to previous conclusion = Ash is so good mostly because of combination with AA/aimbot.

    As for environmental changes = we need to keep in mind that majority of the player base is controller player, more so majority of those are on consoles (at least it was the case before). Which means: probably playing on TV and speakers (not using audio to its best capabilities, lower fps, huge field of view), limited ability to look around, change directions fast, limited number of binds (whatever number of buttons vs 100+ keys on keyboard alone). So from business perspective Respawn can't just create legends that are not suited / heavily favor MNK, which in turn leads to the same patterns of "close the distance, run and gun".
    If we look at the legend list:

    Bloodhound – legend for those who have 0 game awareness.

    Gibraltar – close range tank -> controller focused.

    Lifeline - need to play close to teammates, pick them up -> somewhat controller focused.

    Pathfinder – highly mobile -> MNK focused (4-5th place pickrate)

    Wraith – push into your face and run away -> controller focused

    Bangalore – smoke fights, killing enemies going out of smoke -> somewhat controller focused

    Caustic – close range controller -> controller focused

    Mirage – close range bamboozle -> controller focused

    Octane - running, closing distance to bring fights to close range -> controller focused

    Wattson - close range controller -> controller focused

    Crypto – in and out of drone scanner -> MNK focused (16-20th place pickrate)

    Revenant - running, closing distance to bring fights to close range -> controller focused

    Loba – fun one for loot goblins

    Rampart - close range controller -> controller focused

    Horizon – pusher using verticality and mobility -> MNK focused (9-15th place pickrate)

    Fuse – viable more on mid/long range imo -> somewhat MNK focused (14-18th place pickrate)

    Valkyrie - pusher using verticality and mobility -> MNK focused (20-22th place pickrate)

    Seer - legend for those who have 0 game awareness.

    Ash - running, closing distance to bring fights to close range -> controller focused

    Mad Maggie – tailored to close range shotgun fights -> totally controller focused

    Newcastle - need to play close to teammates, pick them up -> somewhat controller focused

    Vantage – mobile, effective on long range -> MNK focused (22-24th place pickrate)

    Catalyst - close range controller -> controller focused

    Ballistic – can be played either way

    Conduit - close range controller -> controller focused

    Alter – close range bamboozle via portals -> controller focused

    Sparrow – mobile scanner, utilizing verticality -> MNK focused (new legend in top 5 but in comparison not like other new legends who went top 1 for at least 1st split)

    As you see there are like 7 out of 27 legends that are suitable more for MNK vs controller -> now we look at pick rates for those and they are with exception of Pathfinder not even in top 10. Clear indication that:
    a) game is tailored towards controller players / close range fights
    b) people are not able to play legends that require certain mechanical skills, game awareness, lining up long range shots

    And it is not so much legend or strategy problem, especially below Master’s level. It is people problem – they are too lazy, not competitive, unwilling to challenge themselves, have sub par progress while acquiring new skill = most aim to get X rank no matter how, even via boosts and hacks.

    While e.g. myself I just decided to main Crypto one season!!! Because a) I have not seen many good ones around b) I was eager to learn how to help team while not making them fight every fight 2v3.

    Later I was and still am saying that I have not seen one good Wattson player in sub Masters level -> so I decided to play Wattson just to see how well I can play her. It was hard, painful yet I still managed to reach at least D4 with them + had really a lot of fun eventually playing legends people are not expecting and have usually 0 idea on how to counter = had joy outsmarting people even though I still got outgunned most of the time.

    If you are smart enough and fast enough you can at least prevent or slow down Ash/Ballistic push via e.g. Wattson fences, in many cases even stun them in their way via trapping. Yet most don’t do that, haven’t see it once, because it requires game awareness, communication and really fast movement placing fences + brain regarding where to position and put them. = too hard -> skip.

    Finally regarding hacking and smurfing – these two diseases also skew our ability to tell how good / bad legends actually are. Typical example – aimbot + skynade = 100 damage = instant advantage. At that point factor of what legend you play is so secondary as now team on defense has to waste 6? second to use battery or fight you 100 vs 200 health. HUGE disadvantage which you should be able to convert 9 out of 10 times, with hacks 10 out of 10.

    Same goes with just pure softbot / aimbot = you just crack 2+ people while taking little to no damage yourself e.g. 3030+skullpiercer headshots = again defensive team has 300+! Less health => conversion is 10 out of 10.

    Wallhack – easy to isolate, coordinate push into 1 vs multiple scenario, easy first knock, rollover 9 out of 10 times at least.

    And all of this can be done on ANY legend, but as described above even easier with mobile legends that can close the distance. I would assume most hackers would still play Octane but it would be too sus/obvious in combination of 10+ KP games. Ash, Ballistic, Alter gives them “stealth argument” in a way that “hey I get so many kills because I play meta”…

  • Akipekopeko's avatar
    Akipekopeko
    New Scout
    2 months ago

    Eshshshss​ 

    I see that you have no intention of listening to what I have to say.

    I answered you about Master and Predator. I told you the reason too. I'm not going to repeat the same answer.

    I want to tell you that I cannot engage in your forceful arguments.This is very sad.

    Have you tried to listen before you speak?What did I tell you?Did the developer say it couldn't be done? I think it's rude not to listen to what others have to say.

     

  • Eshshshss's avatar
    Eshshshss
    Seasoned Ace
    2 months ago

    With all due respect I would suggest you to put side by side your comment and my lengthy reply / analysis that addresses all of the points in bold from your post.

    The only difference so far between our viewpoints seem to be the fact that:
    - you take Master/Pred legend pick rate as basis to prove that in this case Ash is unbalanced
    - me putting Masters/Preds into the same category as blunt hackers that make any legend unbalanced = data not representable

    Rest is up for debate of what is possible what not regarding developers meeting or not meeting requirements from the player base. Imo given above said they actually do meet quite a lot of what is being asked for by the community part that spends money on the game = lazy, mostly controller players, that play casually and want "run and gun" type of experience are getting 2/3 of suitable legends to do that with additional bonus of some of them being unbalanced to make things even easier in terms of achieving "run and gun" results.

    To back this up I will make a prediction that now Vantage despite getting major buffs - mobility and less noticeable ultimate - will be as "(un)popular" as Sparrow (being new legend and not reaching top 1 or 2 pick at least for the first split after being introduced) just because of the fact that Vantage is more MNK tailored legend = minority of player base => that will result in mediocre increase in her pickrate.

  • saleen8100's avatar
    saleen8100
    Seasoned Rookie
    13 days ago

    Fam do you know how long it took to come up with such decision and how many people agreed that something this braindead was good addition for the game? 

  • saleen8100's avatar
    saleen8100
    Seasoned Rookie
    13 days ago

    Game has literally turned into aim assist clow fiesta with people just yanking their left trigger and hoping something happens and if it doesn't dash and double jump are here to break the fight..................................... I genuinely want them NOT to remove these abilities 'cause I need these 90 gigs on my drive 😂

  • Akipekopeko's avatar
    Akipekopeko
    New Scout
    13 days ago

    saleen8100​ 

    I agree that the dash and double jump are breaking the game's balance. (I'll avoid commenting on aim assist, as I'm not familiar with the device differences there.)

    At the beginning of Season 25, the user base grew as people checked out the update, but since the latter half of Split 1, the population decline has been significant.

    If the root causes continue to be ignored, more and more people will uninstall Apex.