Forum Discussion

Balladalidila's avatar
Balladalidila
Seasoned Ace
3 years ago

Show teams current damage dealt, just like in Arenas

Two reasons:

1) It can communicate valuable information how a fight goes. If you see your teammate damage meters go from 400 to 800 in a short period of time, you can tell its going your teams way.

2) it will shut up most blamers/ragers/premade duos. Lets be honest here; its almost NEVER the huge damage dealers that complain, flame and blame all the time. Its always the useless, who are too bad to understand the main reason that you lose the fight is because their incompetence. Its always the same; you get hard flamed by some premade duo and when your team is eliminated the second after, you see that you have 5x their damage dealt combined from the same fight....... I think this will almost unconsciously keep ragers from start flaming if they see how much better their teammates are... 

I see no reason why hide this statistical truth when we present the numbers in the match summery anyways....

9 Replies

  • @BalladalidilaI think it be kinda cool to also show each person's kills, assists, and damage near their health bar or something like that during the match, and even have a special animation effect with a crown on the person's stat bar for whoever is the current kill leader, if they're on your team.

    There's absolutely no reason to hide this kind of information during the game.

    While yes, the main people who flame and blame, are the ones who are performing badly. I had way too many teammates run off to 1v3 a team, they get killed, and they're on the mic blaming me and the 3rd for being bad, because they died.

    Running off on your own and getting killed for it makes you the bad player, not those who didn't run blindly into the fight with you. Not that these players would ever actually realize or accept that as a fact anyways.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    3 years ago

    @Midnight9746 wrote:



    There's absolutely no reason to hide this kind of information during the game.


    Exactly this. The damage dealt, and all other stats is a reflection whats going on in the game and there is no reason to hide it. If some players must be protected from the truth to save their feelings, then I call them babies. When I play with my premades and have a bad day and literally do 0 damage after a won fight, I am the first to admit that I got carried.

    To be able to see the teams total damage can also help you adjust your gameplay to your teammates skill level. So if I fight 3v3 for a while and you stack up 500 dmg, cracking peoples armor left and right and you see that your teammates literally do 0 damage, then you will know that you cant rush in and think they have your back.

  • Midnight9746's avatar
    Midnight9746
    Hero+
    3 years ago

    @BalladalidilaA review of all the damage done with each person you fought with, and even seeing how your teammates were doing, would be cool to see too. Such as, you can see how much damage each person did during the whole match, and know how each person was preforming at any moment.

    It be cool to also have recap videos, (like how Fortnite does it), but I doubt that would ever become a thing. This is to review how either yourself, or your teammates were playing, and would help you grow as a player by seeing what went wrong and improving on it, and to even help assist with reporting cheaters. It can also be used to watch how teams who outplayed you are playing the game themselves, and learn from them.

  • @Balladalidila Its fine but we both know this won't decrease toxic behavior. This would only direct hate towards bad players as well as less aggressive players.

    It also wont help the majority of players make better decisions. Most will think "I'm doing all the damage and have the most kills so why listen to/adjust to the scrubs on my team?" Following that his team will get wiped in a 5 team brawl he forced them into.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    3 years ago

    @heme725 

    Well, thats a risk ofc but I just base it on my experience and I almost never get raged by good players, only by bad. Its very rare that some guy who does 3-4k dmg when you only have 1500 rages at you. 

    But it might actually be more due to the fact that I mostly play ranked either premade 3-man squad or solo ranked. In the 3-man premade, you will ofc not get raged on but as a solo, perhaps its just a duos defense mechanism to blame their fails on the stranger (to minimze strain on their friendship etc).  Always a bit funny when you get hard flamed by a premade duo who did 50+150 dmg when you sit on 800 when they died. =)

    But I disagree that it generally wont help make better decisions. IMO, more information is better (unless it clutters which a small dmg dealt number next to the name wont do).  Ofc there are some players who just are to stupid to use this information as something positive but those players will make stupid decisions also without that information so I think there will be a "net positive". 

  • heme725's avatar
    heme725
    3 years ago

    @Balladalidila If this is what the Apex community wants then I'm not against it. It personally screws me over because of how passive I am but I won't stand against idea that has no real flaws to it. I just know it won't decrease the overall level of toxicity just redirect it.

    As for this helping players make better decisions... it certainly can. I honestly just have no faith in the Apex/Online community.

    Had to delete a lot of my message since it started to be more of a rant, my bad. In favor of your idea just don't be shocked when the toxicity remains or gets even worse.

  • E9ine_AC's avatar
    E9ine_AC
    Hero+
    3 years ago

    This information is most likely hidden to stop toxicity from happening. If someone has 1200 damage and one teammate has 20 then there will be some issues brought up in coms. (My speculation mind you) It is in arenas most likely due to the games do not last long and there are fewer variables to consider when it comes to why someone does not have a lot of damage. So I am sure one reason is to prevent some bad issues with dogging players. 

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    3 years ago

    @E9ine_AC 

    Yeah I agree. Its probably Respawns intentions that hiding dmg dealt will reduce toxicity. I guess I just think it would be an interesting experiment to see if this was a correct assessment from Respawn or if reavling dmg dealt would actually reduce toxicity for the reasons I mentioned which are:

    1) Its rarely the good players that rages but usually the bad, in my experience especially premade duos towards solo randoms.

    2) the ragers who feel the need to flame might instead shup up if they see that the player they want to flame have significantly more dmg dealt. Perhaps they will start to realize that they are the problem and not their randoms.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    3 years ago

    Bumping my own thread but I though of another reason this would be a good idea. It would put pressure on people to not be loot goblins who shamelessly loot all enemies after a fight when they did nothing to win that fight.

    Just came out of a game. A random teammate got pushed by one enemy. I rushed to his aid and downed that guy. Then I fought a second enemy and downed him too but immediately got shot by the third and last enemy on semi long range. Faught him for a while and cracked him but he got me to literally 10 hp so I jumped off a bridge and started to heal. Meanwhile, one of my randoms finished the third guy.  Guess how much of the loot I got from that fight that I literally 1v3ed? NOTHING. Because when I had to slow heal my now evoed purple armor and health with cells and syrignes. They ran around with full health (since they did squat in that fight) and looted everything. 

    And during the next enemy encountered we died pretty fast.. And just as I suspected: I had 800 dmg, they 150+ 200 where 100 each was from executes on my downed enemies.... IF I had known this after the fight, and more importantly, if THEY had known that I knew how I hard carried that fight. Then they might act more "honorable"

    Bottom line; current dmg dealt is the truth. No reason at all to hide this information away.

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