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The matchmaking system is intended to be a completely arbitrary and randomized process to create 20 teams of 60 players. It is meant to be efficient, straightforward, and simple, basically its a lottery.
Ultimately it comes down to this:
1. Do you want to play with players who are at or near your current ranking/level/skill level? Which would be a tiered system.
2. Do you want to play in a highly competitive game with open randomized selection based on all levels?
- VindictiV_V6 years agoSeasoned Veteran
@brutusxvx We all know what you just described. We know there is currently no skill/tier-based matchmaking and that it's all 100% random. We know all that. The thing we are discussing is that how it currently is, it's one of the many things that is really killing the game. Tryhards nolifers and streamers alike are bored so they go play something else, average joes looking for a fair match leave frustrated and noobs/newcomers don't even bother staying because they get butchered instantly without any chance of learning so they play a couple of matches only before moving on to another game. The game IS crashing down in popularity and ACTIVE player count and leaving stuff as they are is the most R_tarded idea ever. Improvements and changes need to happen if they want a chance to even remain of actuality. Hell, pubg is winning over Apex in terms of viewers on twitch and, even tho we do not have access to the player base data, the massive drop in amounts of google searches and YT/twitch views speak volumes!
- 6 years ago
@TSF_VindictiV I know that I have stated the obvious, I had a reason for it but its not important. I agree that the repercussions of these issues you are describing need to be seriously considered. I am level 78 and have amassed hundreds of hours of gameplay but I don't have a high k/d ratio and have experienced the very same frustrations that many have expressed over the matchmaking. I continue to play because sometimes the gameplay can be fun and challenging. But from a consistency standpoint I think we can all agree that there is a real opportunity for developers to hear what we have to say and make some important changes to the gameplay.
- 6 years ago
Random is never "highly competitive". Ever.
@brutusxvx wrote:The matchmaking system is intended to be a completely arbitrary and randomized process to create 20 teams of 60 players. It is meant to be efficient, straightforward, and simple, basically its a lottery.
Ultimately it comes down to this:
1. Do you want to play with players who are at or near your current ranking/level/skill level? Which would be a tiered system.
2. Do you want to play in a highly competitive game with open randomized selection based on all levels?
- CooloutAC6 years agoSeasoned Ace
@brutusxvx wrote:The matchmaking system is intended to be a completely arbitrary and randomized process to create 20 teams of 60 players. It is meant to be efficient, straightforward, and simple, basically its a lottery.
Ultimately it comes down to this:
1. Do you want to play with players who are at or near your current ranking/level/skill level? Which would be a tiered system.
2. Do you want to play in a highly competitive game with open randomized selection based on all levels?
Your definition of competitive is very skewed. RIOT has the right definition with league of legends. And they refer to "competitive matches". A competitive match means any team in the match has a good chance of winning. Noobs and pros playing in the same lobby is actually the opposite of competitive. Matches with players of similar ranking/rating is competitive. Sore losers are also not competitive.
Low level casual players can have competitive matches.
You are a competitive player when you want a competitive match.- 6 years ago
Classical MMR system will be enough, game will balance itself really quick and all this "seasons" at least would have any sense. Just give every player this 1500 base MMR, +25 if your team scored 1st, +2 if 10th, -2 if 11th, -25 if 20th and ect. Thats all! This will be much better game where players will actully think, where to land and how to survive, not this "go sculltown, die, repeat" BS every one playing right now.
- 6 years ago@RichAC, these are true and yes I oversimplified the point but I am not opposed to making the game more competitive and balanced because I agree with RIOT's definition of competitive matches. My personal experiences with the game after playing hundreds of hours is that it is not consistently able to generate balanced, competitive gameplay. Was that Respawn's intent? With the current matchmaking system I would say yes but like many I think it should changed so that the gameplay is better balanced toward competitive matchmaking. However I also would like to potentially play against high level players if I so choose.
- CooloutAC6 years agoSeasoned Ace
@brutusxvx wrote:
@RichAC, these are true and yes I oversimplified the point but I am not opposed to making the game more competitive and balanced because I agree with RIOT's definition of competitive matches. My personal experiences with the game after playing hundreds of hours is that it is not consistently able to generate balanced, competitive gameplay. Was that Respawn's intent? With the current matchmaking system I would say yes but like many I think it should changed so that the gameplay is better balanced toward competitive matchmaking. However I also would like to potentially play against high level players if I so choose.there should be ranked and unranked queue.
- 6 years ago
@brutusxvx wrote:The matchmaking system is intended to be a completely arbitrary and randomized process to create 20 teams of 60 players. It is meant to be efficient, straightforward, and simple, basically its a lottery.
Ultimately it comes down to this:
1. Do you want to play with players who are at or near your current ranking/level/skill level? Which would be a tiered system.
2. Do you want to play in a highly competitive game with open randomized selection based on all levels?
all real sport is tiered. you saying that aint competitive is ridiculous.
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