Forum Discussion

HessienFTW's avatar
5 years ago

Skill based matchmaking

Apex needs skill based matchmaking based on average kd and win ratio. Playing ranked is no longer fair because you have people who were predator last season now playing in a bronze lobby therefore it isnt fair. If it had skill based matchmaking it will be fair for everyone in my opinion. Please take this into consideration.

8 Replies

  •   @HessienFTW  

    Just interested to know what you think would happen  to the win rate and k/d to any given player, regardless of current win rate and k/d, if he was matched only with other players with a k/d and win rate very similar to his?? TWhat number would his winrate and k/d go towards after "many" games?

    Hint: skill is relative.

  • HessienFTW's avatar
    HessienFTW
    5 years ago

    So lets say he drops 10 kills three games in a row and his kd goes from 1.2 to 1.4. They will then be placed around people with that kd because kd unless you have a new account doesnt change drastically but if its high kills back to back it will have no deaths or deaths with a lot of kills. This what i think though.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

    @HessienFTW 

    You dont seem to get what I mean so lets not even go there.. Lets just say that I am fairly sure that such SBMM wouldnt create better lobbies =) 

  • HessienFTW's avatar
    HessienFTW
    5 years ago

    Yeah your right i had no idea i couldn’t understand what your were trying to say ahah.

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

     @HessienFTW 

    Ok, I will try to explain anyways =)

    I play 90% of my matches as a solo with randoms. These are my stats  2.4 K/D after 4910 something games and a winrate on 7.9% .

    Lets imagine that they implemented your version of SBMM:  I would get matched with players with similar K/D around 2.4.Do you think I would be able to maintain that K/D in those games? 60 players, all with approximately 2.4 K/D. No, I would most likely end up with an average K/D of 1 after "many" games. And this would be the case for ALL players, regardless of current K/D. By definition, if you get matched with players exactly the same skill as you, you will most likely end up with an average k/d around 1; if you play smart and really tryhard, maybe a little more than 1 and if you play super reckless, drunk and tired, maybe a bit less than 1.

    So what I am trying to say is that skill is relative and your K/D is NOT an independent variable that is an absolute measurement of your skill; its heavily dependent on the skill level of your competition.  

  • Acumental's avatar
    Acumental
    5 years ago

    SBMM only really works when the population is high. Apex is haemorrhaging players so SBMM is struggling to put lobbies together. Unfortunately this is the fact all dying BR games need to deal with. They require 60+ players to start a game. Games like CSGO can go decades because even when player population dips they can put games together.

  • The problem with designing SBMM for a BR is that there's too many factors that the developers cant control. For instance, nothing about your experience is fixed. Where you start, your loadout, and your character. This isn't a game where everybody has the same starting loadout, your k/d might go down cause you landed next to someone who get better loot. You may not be a bad player but the games RNG screwed you over. And now your win rate has suffered as well.

    That's the core of the game though, there's a huge deal of luck involved. You cant design SBMM around luck.  Or maybe you can, I wouldn't know. I think that's why the developers focus on tuning characters and weapons, abilities and hit boxes can factor into k/d and win rate. And that's a controllable factor for them. And as of right now that might be the best they can do. But i understand your frustration, I do. 

  • Balladalidila's avatar
    Balladalidila
    Seasoned Ace
    5 years ago

     @Slender-v1 

    Sure, but thats why we play many games =). RNG is same for everyone so the more games you play, the more is the impact of that variable reduced.

    I honestly think people just must re-valuate what a BR is, compared to a 1v1/5v5 that has one loser and one winner. For me, a BR SHOULD have a matchmaking that just randomly put all kinds of skilled players in a lobby, like the 60 last players who clicked "ready". The average lobby will then be according to the player base skill distribution, i.e. very many around the mean skill, and very few super good or super bad etc (and in my experience, this is kinda the SBMM we have now)

    And if you are an "average" players, close to the 50th percentile of the player base skill distribution, then you should NOT expect to go 15 kills, 4000 dmg ever game, your expectations of a good game should maybe be to go 1 k/d and once in a while win a game.. And as you play the game, you will gradually improve and gradually climb the skill ladder to a point when your skill matches, lets say the 70th percentile. Then your expectation of a good game could be to go average 2 k/d and win 1 game out of 10 maybe. And hopefully one day, you become the 99.9 percentile and YOU are the "sweaty Pred" that everyone is complaining about.