Skirmisher Class Passive
The primary point of this point is truly to add or swap the passive of the skirmisher class. This class is composed of movement and aggressive play legends. We should be rewarded and incentivized to push into combat situations. The current passive of the class is the ability to scan care packages as they drop and see the best loot. But I'd argue that this passive doesn't really benefit the characters in the skirmisher class with the exclusion of pathfinder. The other skirmishers don't get ult resets on scanning so realistically unless a carepackage is super close we most likely won't even go to it. And unless it has our favorite red gun or a kraber it probably won't be worth the effort to pursue as any pathfinder that is worth his salt can just zipline to push able range of the care package and get the loot first and with it he essentially has 3 ziplines anytime they fall so he can get in and out rediculously quick if he scans the right way and his team knows not to scan(other skirmishers never scan if you have a pathfinder always let him do it.)
My thought for a change would be tactical ability charge/cooldown reduction based on assists, knocks, and kills.
Because I am a wraith main I will use her phase as an example. We have a 25 second cooldown so we really only use the ability 4-5 times a game because save it for combat situations and to reduce damage in the ring primarily. Skirmishers as a whole should be using abilities more than anyone else. We skirmish(lol)
Aka for wraith if she gets an assist 1 second cooldown reduction for her phase, 3 for a knock, and 2 more for the kill to be finished(5 for a full kill aka that last team member who insta- dies)
Even a full team elimination in a 1v3 situation wouldn't technically fully reset her ability but this would mean she would be able to use it more in fights as those seconds add up without being too broken or unbalanced. And if applied across the whole skirmisher class you get wraith phasing more, pathfinder grappling, horizons Grav lifting, valks bombarding, and so on. The combat becomes more chaotic but not broken. Right now skirmisher passives don't really make us fight or move more. They take us away from the fight to chase loot. Loot that probably won't be there anyway by the time we get there. And while this can create a fight for the care package itself most of the time it we and other skirmishers just ignore the care packages for the whole game when we see a gold Evo, or anything that isn't close or a kraber. So it doesn't really add to the game unless your pathfinder who now can whip out 3 ults in rapid succession if he chooses.