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gonzo_og's avatar
3 years ago
Solved

Some New Character ideas, post yours below?

recon 1:  treasure hunter -
Passive: AR Goggles - Reveals location of vault key before and during the drop. mountain climbing treasure hunter.
Tactical: watch your step - Loudens enemy footsteps and quiets friendly footsteps in a large radius (seer x .25) 5 second duration, 30 second cooldown.
Ultimate: up and away- unlimited pathfinder grapple use for 30s


support:1:
Passive: Down but not out: downed allies restore up to half ammo when revived
Tactical: noise grenade, simulates footsteps and/or gunfire
Ultimate: aimable jump similar to newcastle which emits a smoke grenade and bloodhound style circular scan upon impact, teammates revive faster for a short time


recon 2:
Passive: Cultivating Awareness- Adds a small compass to teammates HUDs, displaying the shortest path to the circle.
Tactical: Quiet Mind: Sound dampening field around the teamin a small radius for 20s, reducing footstep noise. Emits a loud noise and lights as if to announce the third party.
Ultimate: Drinking Iron: Upgrade team shield evo in a small radius by 3x (up to gold) for 25 seconds, long cooldown. Downgraded shields come back broken, and must be restored.


Skirmish -
Passive; Sprung a leak
Can only carry 1 gun. When shot from close range (>5M), emits an oil slick that slows enemies and debuffs aim for a short time (2s). a strictly octane counter, post him by the door.
Tactical; Flame on! 5sec dur 15 cooldown
emits flames in a cone in front, obscuring vision and causing damage. lights oil emitted by passive (2s) and ult on fire, black smoke gives away the position of this use. fire does DOT, slows speed, debuffs aim. good weapon for closed quarters
Ultimate; Oil Spill
emits an oilslick in a long narrow path ahead. oil increases speed, can be lit on fire to prevent use by other teams or to cause damage. a zipline alternative that can be closed to the enemy or used offensively.

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