Forum Discussion
"Every season the streamers pick a new gun to claim is imbalanced and every season they are wrong. Form your own opinions."
I'm not even watching streamers, or any Apex Legends content in that regard. I prefer to play and experience the game myself rather than watching some overrated people playing the game I can very well play myself. Still it seems like that my opinion is usually similar or the same as what some of these streamers appear to say. Except the Caustic opinion on which I'm still gonna be open and say: His nerf was well deserved.
"This game is not that hard and some of you act like if you're not constantly stomping then it's unfair somehow."
I think it's less the problem that people want to stomp others. It's more so the problem that SBMM doesn't really seem to exist and people get paired with either high-tier professionals or new players. And as it's the per-usual, those people who just want to casually enjoy the game for some unknown reason get paired with the worst people on earth while the opponents are terminator-level predators who seemingly have secret skills unlocked that are not yet implemented into the human brain. That's not just a problem with Apex though. For some reason the enemy team in every game manages things that should usually not be possible.
"There are no other guns that the spitfire makes obsolete. The flatline would be the closest but even then, better movement, better non ADS spread, still 16 damage, reloads faster, better in close combat."
As a balance fanatic in almost every game and following various game development channels and blogs, I can very certainly tell you: Spitfire was broken. To quote something from @Gator762FMJ
"What drove all the Monster-swilling Twitch streamers nuts is that it's a newbie or less-skilled friendly with the extended magazine size and they couldn't have noobs breaking their stomp on pub streams. Sadly the devs seem to listen to them too much."
Yes, in a certain sense it's good to have a weapon that everyone regardless of their skill level can use. This balances out the skill gap in games. The said weapon should not exceed other weapons with a much higher skill ceiling. Yes, a weapon that requires twice the amount of skill should not deal twice the amount of damage. But the Spitfire dealt 171 DPS, paired with a very large magazine size, very decent handling, only very little required upgrades AND a decently fast reload speed in contrast to the advantages proposed above.
The problem in Apex Legends for new players is less so the weapons that are provided, but how difficult the game is. High mobility, weird hitboxes, hard-to-control weapons... When I first started out this game, I ran through my ammo reserves in a single fight because I didn't hit a single bullet. I'm still having the opinion that the aiming in Apex Legends is much different than other games.
"Quit complaining about stuff simply because it's popular to complain about them. You're losing because YOU are bad/out of position/overextending. Not because a gun can shoot."
Okay, good point. We should revert the Bocek nerf. People should just stop complaining. It's clearly not the bow that was overpowered, but the people having a bad positioning.
Point in case and to make a long story short: There is a reason why a lot of people complain about similar things. Most likely because the collective opinion is coming from somewhere valid.
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