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SSPK7's avatar
4 years ago

State of Apex - Pros/* and suggestions for devs and balance buffs/nerfs!

Hello! There is a lot heat around state of Apex right now, a lot of content creators/pros bring this up and i feel like there is no better place to have few words with fellow players. I'm fan and I played this game since S0. I get through all ups and downs with you devs. Also, to cut off all the * about whining etc. I'm master lvl with no time and team to grind higher.

Ok, lets get to the point and begin with things i think going well for game. Current state of Apex is great in terms of content, additional events etc. Amount work you put in to it is insane. I would say S8 is one of the best since a long time, rework of the KC makes me feel it is the best map so far. Clearing up some areas, opening new ones bring a lot of good there. Also with all leaks we heard lately, i know it only going to grow and be better. If you remember S4-6, people really asked if this game is dying. Now I'm so pumped for different game mods etc. Also I'm so glad that more and more people give this game a try. Once you try it it is really difficult to find some alternative. Please keep it up. Release as many events and simple content as you can because it really drags players to this game. On the other hand and all good that we have, there has to be something opposite - And here we have to talk about balance of the game. Legends meta and power shifting in way you are doing it is not doing any good to the game and gameplay. Just remind yourself one of the greatest example: Wingman - You've tried to balance it for 4-5 seasons straight, it takes time but finally, we are here. Mastiff - Peacekeeper, we lost all the joy of PK and result is same or even worst with mastiff - face it! You don't have to balance all the underpowered legends in one or two splits. Take your time, don't break good things in sake of trying to improve bad ones. Take one step, balance/fix the good/OP things, then focus on next task. It is better to introduce underpowered legend and adjust it then breaking the gameplay with something like Horizon. You guys look only on raw data and stats, truth is Horizon was broken since day 1, if she was as desirable character as Wraith/Loba/Rampart we would have this broken meta since then. Also, stats in majority are not so relevant to what we encounter in game. You know over 90% of this values came from low tier players - I'm not trying to make fun of anybody but be realistic, only top tier players use 100% of potential of abilities in combine with skillful and thoughtful plays. This is why they reach this levels. Of course some people are just used to their mains (crying, broken Wraith here) but just look at the gameplay in general. Compare it to what we love in initial Apex, more pure FPS with great movement and additional abilities, now we play abilities and a bit of FPS. Teams just wait for their ults to charge up then move, not other way around. For some of course something is better then other but we are losing our OG Apex feel and i mean it. What can i suggest for meta?

Switch back Mastiff to care package and work on PK just as you did with Wingman

Legends:

Bangalore - sweet spot, don't touch it.

Bloodhound - don't touch it.

Caustic - some people already suggested a lot good ideas, i think it might stayed as it is but we need counters to him! Don't break, adjust others.

Crypto - don't touch it - He don't need any more buffs or nerfs, no other legend can do as much as he. He is just really difficult to play but extremely valuable for team in competitive game.

Fuse - He will need some rework, to early for me to suggest anything, just wait a bit more

Gibraltar - don't touch it.

Horizon - Do not light up opponents who are in range of black hole. Disable strafing on Q, make movement slower, easy to hit. Currently she have two offensive abilities, make Q only usable for reposition and emergency escape - you can still throw it on enemies tho. Cooldown can stay or increase 5sec.

Lifeline - Her passive need a bit of cooldown after revive. She could still do it but by herself (dron protecting like it was since season 0) and she cannot fight in this time. Ult is ok, also you can use it as a cover, I would suggest lowering cooldown for it and adding ammo to it loot (ammo which she and her teammates are using).

Loba - Less slowing after Q. With ult, give us 3 slots and ability to pick up banners.

Mirage - I'm not playing Mirage, not my vibe, but one thing i know, every game need legend like him. Don't try to make him competitive legends, keep him 100% fun.

Octane - this one get a lot of love lately, it is simple, you guys overdo it with his jump pad. Great legend, but he is the reason for most 3rd parties right now, increase cool down for ult and lower the flight speed. Distance is ok, but it is really tough to counter when whole team jump on you directly.

Pathfinder - This guys is a peacekeeper of legends. He was a quintessence of OG Apex movement and gameplay which we fell in love. All the joy and sweaty youtube gamplays just gone. Revive him!

Rampart - Q is great. Her ult is a problem. I would suggest additional shield on Sheila - something like Gibraltar shield. She is to easy to counter.

Revenant - Q is fine, don't touch it. Ult is a huge problem - solution: After using it, keep full shield and health as you would normal have it. If you died, you go back to totem with 25hp, if you died without breaking shield (ring etc.) - you keep your armor shield. It will force Revenant team to think first before ulting, not like it is now. Also make Revenant counter to Caustic (!!) Make gas do not affect shadows. Also i would disable ability to use teleport/jump pad/gravity lift/zip line when in shadow mode but let shadows climb as high as Cage on KC. It will nicely shift Revenant meta and lower amount of careless 3rd parties.

Wattson - Devs are already on it, lets see 🙂

Wraith - New hitbox in combine with lowprofile makes wraith honestly unplayable. This is really bad, like insanely bad. Fix hitboxes, keep lowprofile and give her back naruto run (and then we will se how it will work out for her). Now about abilities, Q was fine untile you changed hitboxes, now is difficult to Q out when you get 3HS in row from horizon on gravity lift. Nonetheless i would keep Q as it is for now but give her ult a simple buff - increase rift distance to 100m and after this you can make it up to 125m but each m more drain 4 points of her health - so additional 25m in cost of her health.

Thank you for reading!

4 Replies

  • @SSPK7 I agreed with most of what you had to say but...
    Octane I will give you the cool down for his jump pad but I think his is good, I feel like he is just such a wild card and really fun so I don't really want to take anything away from him but I have noticed more octanes in ranked. I have knocked plenty of opponents who use his jump pad I have even gotten a stick with fuse on one.
    What changes do you want to see on path? I want low profile removed and him to get his own passive, idk if I would say revive him, but feel these 2 things are a must.
    If there are issues with the hitbox then fix them sure but when I have played her this season she feels good and is still a top legend. But I would prefer to leave her alone for a season and see how things go. Then if any buffs are given start with the portal it should be extended.
  • @SSPK7I agreed with 90% of everything you said, I really like the idea for lifeline in particular so she can still auto revive someone but she won’t be able to auto revive them over and over and over.... being able to auto revive once then being able to use her earlier passive would be a great way to balance her (only issue I see is that this gives her the ability to potentially revive 2 teammates at once while being shielded on both)

    Octane I think he is fine the way he is for casual but I can see your point of view for rev pushes in ranked but I don’t think every legend needs to be solely balanced for Ranked because it ruins them in public matches just look at wattson for example shes great in ranked and never used in public matches because nobody wants to camp in the same spot until end game in public matches and if they do they might as well use caustic because hes the king of both offense and defense

  • SSPK7's avatar
    SSPK7
    4 years ago

    Octane is really fun to play but in high ranks he is really overdone. I don't mind him being S tier legend but now he is a tool for almost every single 3rd party. As i wrote, a bit higher cool down for ult, less speed after jump and maybe disable double jump for other legends then Octane. Exclusive ability for Octane, just like Caustic is not affected by other Caustics gas.

    For Path, he was ultimate repositioning legend, and every single reason he had been nerfed for, now Horizon can do twice as good which is ridiculous. Problem with Path is not him being weak or useless, problem is they add new legends or buff 'weaker' to be better and now there is no reason to pick up Path over Horizon or Octane. Going with this way of thinking Respawn should now buff Path by adding higher speed and range to his Q or Ult which is stupid but this is what they have been doing with underpowered legends so far. My solution; They should tweak him back a bit and work on overpowered legends to bring them down. Just look how fast paced this game become over the time. It was never like this in the beginning.

    About Wraith - Portal adjustment would be nice addition to her kit, or at least keep her distance and add my idea of extending it range for 25m in cost of her health - like she is hurting herself to keep her power a bit longer. It would nicely tweak her kit and add one more thing to think about for Wraith mains. About hitboxes, it is really bad, i main Wraith and i can see how i get twice headshots as i used to, also i beam a lot of other wraiths with single clip, no problem. There is no chance to use Q on her in fight now.

  • Agree with most things but just my opinions:

    Horizon: I think you should be able to strafe on her Q because I would hate if Q became a totally defensive ability which would be the direct result if you weren't able to move on the Q (people at Diamond + level would laser you in a blink of an eye if you werent able to move at all on the Q). I like movement based abilities that open up for big offensive plays and her Q doesnt really give you much advantage other than "high ground". But on the other hand, the Q itself will draw attention plus that you have no cover up there. So a strafing guy, shooting from the top of a Q is really just a strafing guy shooting out in the open, which isnt OP imo.

    But I agree that her Ult needs nerf and I agree that the highlighting is not necessary.. I also think that your and teammates bullets and grenade should do damage to it so they actually had to aim and not just fire blindly into the ult. If they did this nerf, I think that would be enough "offensive nerf" for Horizon to make her Q balanced.

    Lifeline : In practice, I think her revive shield as it is now ISNT too OP because the only situation when you can spam it is against knockdowns on long range  or vs noobs. Versus any decent player, the heal spam wont work since they would know how to take full advantage of it and many noob Lifelines actually makes it worse for the knocked teammate because he is too eager to spam the revive. Ive won so many fights because a bad Lifeline runs up to their teammate nomatter what and starts the res, which gave me a free execute .

    But IF they nerf it, for instance by adding a CD on it, they really have to buff her in some other areas. On paper, Lifeline is actually quite underpowered. Empirically, you very rarely get to use her revive, ULT or heal drone in a way that really impacts the game. Her revive CAN be crucial but its very situational and you can play 5-6 matches in a row without you ever get a chance to use it in a way that really impacts the game. Personally, I would like to see something more creative with her ult, which frankly is rather boring. Many times in high elo ranked is it not even worth using it because 3 shield cells, a purple stock and MAYBE a purple armor, isnt worth the guaranteed 2-3 third parties =)

    Loba - I think the 2 slots only (6 in total for the team which isnt too bad)  is quite balanced due to the very short CD... Picking up banner with it is an interesting idea though =)

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