Terrible servers this split
I usually dont complain but this split, the server performance has been just terrible, especially in ranked match servers. I am playing on the Amsterdam data center (18ms) and usually have around 25 ping when playing pubs and in 2/10 ranked games I also have a stable 20-25 ping and the game usually runs smoothly without problems. But in the remaining 8/10 ranked games, I start the match with 50-60 ping that rapidly is fluctuating +/- 2-3 ms.. And its not the 50 ping that is the problem since 50 ping still is quite low. But whenever I get these 50+ ping lobbies, I KNOW that the game will perform really badly. Stuttering, mini-freezes, dead-slides, teleporting enemies, sluggish-feeling mouse/crosshair etc
But whats strange is that the ping gradually goes down as the player number goes down. When its 15ish players left, I usually are down at 30 ping and the game performs better and when its the final circle, I am usually at my "ordinary" 25ish ping and the game runs smoothly as it does it pubs.
So it seems to me that Respawn did some kind of "optimization" that maybe made it better for some players ( perhaps high ping players, playing on toasters on the neighbors stolen WIFI?) but definitely made it worse for me. This seems to be how Respawn operates. Just take the shoot behind corners-effect that is 100% a conscious design choice by Respawn. If you havent read the article, they pretty much explained that instead of making the game really good for people with low ping and really bad for people with high ping, they made it "semi-bad" for everyone =)