The Nemesis should be nerfed. Here's how and why
I understand that they wanted the Nemesis to come out swinging and be a real contender with the R301 and Flatline.
But right now, the Nemesis is fully outperforming both of them at all times, the flatline and R301 aren't even contenders.
- Recoil: The Nemesis has an easy recoil, slightly easier than the R301 and significantly better than the Flatline.
- Nemesis ~ R301 > Flatline
- Damage: The Nemesis deals 17 damage per bullet, Flatline 18, R301 13.
- Flatline ~ Nemesis >> R301
- Iron Sights: The Nemesis has great Iron Sights, the Flatline and R301 have terrible iron sights.
- Nemesis >> R301 ~ Flatline
- Dps: The Nemesis has a minimum dps of 180 and can ramp up to 196, the Flatline has a dps of 180, the R301 has a dps of 176
- Nemesis > Flatline > R301
- Reload time: The Nemesis has a faster reload time, but no tactical reload. Its reload time varies between 2.7 and 2.43s. The Flatline between 3.1 and 2.16, the R301 between 3.2 and 2.16.
- Empty: Nemesis > Flatline ~ R301
- Tactical: Flatline = R301 > Nemesis
- Damage per Mag: The Nemesis deals 340 to 544 damage per mag, the Flatline 360 to 540, the R301 234 to 364.
- Nemesis ~ Flatline > R301
So while the R301 and Flatline have different areas where they excell in (R301 is easier to control, but the flatline hits harder), the Nemesis is essentially dominating or equivalent both of them in every conceivable way.
The Nemesis would be in healthier spot if it wasn't always the better choice.
How would I nerf the Nemesis?
I would make the following changes:
- Nerf the start dps to 160
- Nerf its damage by 1
- Nerf its starting fire rate by increasing the duration of a single burst
- Start RPM changes from 637 to 600
- Nerf the final dps to 192. (Buff the final fire rate).
- The ramp up now shortens the burst duration as well as the burst delay time.
- Final RPM changes from 692 to 720
- The ramp up now shortens the burst duration as well as the burst delay time.
- Nerf the charge up bursts.
- You need 6 bursts to fully charge the Nemesis.
- After 3 bursts it has the dps of the R301
- After 4 it exceeds the Flatline
- You need 6 bursts to fully charge the Nemesis.
The Nemesis now start of with a worse dps than the R301 and Flatline, but uses its charge up mechanic to eventually exceed theirs.
A fully charged up Nemesis is still the best choice, the uncharged Nemesis is just no longer strictly better (even though it will still compete due to the superior recoil and iron sights)