spitfire is fine as it is.
it shines at midrange and provides constant suppression fire.
players have to respect it.
(which should be the case for every weapon in specific situations)
while having relatively low DPS compared to every AR, SMG and shotguns.
so in close combat it loses against a lot of weapons. not just in terms of dps, but also in terms of ADS movementspeed and reload-time.
yes, the very fast reload time of the other weapons is important to mention, because you can outplay the spitfire.
engage near a wall or obstacle, lose your mag, get to cover, fast reload, repeat.
that is how you outplay that gun. it is a skill to know when and how to engage players and certai weapons,
its not just aim and movement.
the problem is not the spitfire. the problem is teams of 3 players all wielding a r99 + shotgun and having literally no answer to the spitfire,
whilche charging in blindly.
"FASTER FASTER FASTER"