Forum Discussion
In my opinion,
- Peacekeeper :
need slower fire rate for the power it packs in single shot. Esspecially with current bug where you're able to cancel-animation of cooldown after shot and you can actually rapid-fire it (Shroud was learning how to do it ~4 hours ago on his stream).
Possibly should also use Energy ammo as it apperas to be loading energy shells and not shotgun shells.
- WIngman :
Was always medicore weapon to the body and great headshot popper, and so should be in Apex. For that purpose it has a Skullpiercer Choke, so base dmg should be lowered to 35 per shot while Choke dmg shall stay the same as now. On top of that it should have longer reload time as it had in Titanfall entries.
*******BONUS*******
- Mozambique :
The ammo cap should be increased to 6 like it was in Titanfall entries, and it could use Skullpiercer Choke attachemnt to distinct it from other Shotty's.
The simple fact is you can laser an opponent with equal armor with an r301 /w extended mag and not down them, which in itself is fine, but when you get dropped very low or downed because they use the Wingman and clicked 3-4 times it becomes nonsense. At times this game becomes a reload simulator because of the low damage and ammo capacity, it's about who tracks better, uses cover &/or who gets into cover to pop a cell/health and continues the fight, that is skill, timing and aiming. However, put a Wingman in the mix and you require almost none of that
The amount of times I pick up the Wingman and get 3-4 or more kills I drop it because it's pathetically easy and shouldn't be in the game.
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