Forum Discussion
6 years ago
@MoNosDirtyGaming Well, bloodhounds ult already makes you feel like a beast. You move at Octane speed, enemies are highlighted in red. It’s also pretty loud, so enemies should be able to hear Bloodhound coming. An air damage effect wouldn’t really fit Bloodhound, plus I think Respawn is trying not to have abilities that do game changing amounts of damage. (Excluding traps, of course. Since they are stationary, and are, well, traps.) This buff would be kind of unnecessary and wouldn’t really fit.
My main point is that you shouldn’t be upgrading during combat. 20 seconds isn’t all that much during off time, and you don’t have to upgrade the nodes. The nodes are weak, but if you place them just right by the entrances, it’ll deter enemies trying to get in.
Carrying a body shield would be a cool addition. But when I think about it, it could maybe become actually a strong mechanic. Say you are carrying a purple body shield. You can bring it with you, and then drop it in a safe area near a fight. Then, go fight, back out when your shield is low and swap, then go back in. This could be kind of op, but it’d be a cool idea.
My main point is that you shouldn’t be upgrading during combat. 20 seconds isn’t all that much during off time, and you don’t have to upgrade the nodes. The nodes are weak, but if you place them just right by the entrances, it’ll deter enemies trying to get in.
Carrying a body shield would be a cool addition. But when I think about it, it could maybe become actually a strong mechanic. Say you are carrying a purple body shield. You can bring it with you, and then drop it in a safe area near a fight. Then, go fight, back out when your shield is low and swap, then go back in. This could be kind of op, but it’d be a cool idea.
6 years ago
@Sir_Named The idea with these buffs are to enhance on ideas in the base game, which is why they sound OP, it is to add new concepts to the game where there otherwise wouldn't be.
The ideas are to enhance upon the game and possibly give every character a second tactical, thus creating a future of multiple tacticals for each character, which will mean this game is NEVER stale, new ways to play the same characters, along with new characters, new guns, and maps.
Yes the shields idea does sound OP, but it will also take time to do that, and that is what makes the game fun, doing stupid stuff like that. Would you not agree?
The ideas are to enhance upon the game and possibly give every character a second tactical, thus creating a future of multiple tacticals for each character, which will mean this game is NEVER stale, new ways to play the same characters, along with new characters, new guns, and maps.
Yes the shields idea does sound OP, but it will also take time to do that, and that is what makes the game fun, doing stupid stuff like that. Would you not agree?
- 6 years ago@MoNosDirtyGaming Understood. Keep in mind, I’m mainly just pointing out potential reasons/ways it could be too strong.
Although the Bloodhound thing is actually just me thinking it’d be kind of unnecessary and also wouldn’t really fit.- 6 years ago@Sir_Named Would you not like to have some sort of map awareness before entering a fight though? Currently you just run/gun and guess who you're fighting, if you was fighting say, a gibraltar for example, would you not like to see more details of the destruction caused by him before you fight him? That way it could be better to co-ordinate an attack to down him first rather than his teammates, making the fight easier, and causing more effective teamwork.
- 6 years ago@MoNosDirtyGaming That’s not really how it would work though. Sure, it’d be good to know who I’m up against, but that doesn’t mean everything has to have some lasting effect. Plus, that’s what Bloodhound does.
Anyway, I don’t think Bloodhound should have some aoe damage effect.
- 6 years ago@MoNosDirtyGaming Multiple tacticals should be a nobrainer. I should be able to change my Gibby bombs from a circle to a square, cross, pentagon etc.
Crypto should be able to lock doors (up to 3, 1 hit to break) or close supply bins in drone mode.
Octane should passively jump higher and climb faster.
Wattson should be able to sense other fenced nearby.
A whole bunch or additions and change ups should come with ultimate accelerants.- 6 years ago@Oknijam I feel like the devs do have things planned, but they're making us wait, like gta does, with 1 car at a time.
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