It would be nice to see some change to the ttk there's no reason I should unload a whole SMG clip in to someone's head and upper body just to get killed by them with a pistol. I feel it's a little lo...
Hey all, this childish bickering ends here and now. If you cannot post without insulting another user then please refrain from posting as from this point on, any poster insulting, abusing or belittling another user will be facing action.
TTK is the ONLY and BIGGEST issue with Apex. It takes insanely lot of time and hits to kill an enemy, unlike in TF2, PUBG, BF series or Arma etc. All of my semi pro or pro FPS gamer friends say the same and got bored from Apex already and quit playing it because of the TTK. Shields and helmets are way too strong. You shoot an enemy in the back, he does not even spot you, you empty half a mag into his back and his is still at 70% health, hides and recovers in a second, returns with 1-2 squad mates or alterts enemy squads by the firefight and they finish you off...
Below is the result of our squad after the very first enemy contact at game start, 100%+ damages but no kills... this is the usual outcome of an Apex match. With the same damage you kill two enemies in any other FPS games whatever armor they have got...
I rather bought TF2 and play that instead where TTK is like 0.1-0.5 sec by most weapons.
APEX TTK is a catastrophe. Long TTK renders tactics and being the fastest to fire in game useless, but requires a wholly new skill: being pro in fighting down a single player as a 2-3 unit gang and running away from firefights to call buddies for help....
Ps.: I know what I am talking about, as I have 5k hours in BF4 HC alone, most of the time as Ace squad.