@EA_BlueberryI agree with other opinions here, the PeaceKeeper weakness was the inconsistency of the damage, BUT you can't balance a weapon like that, that's why the PK needed that pellet size buff
BUT BUT....you already give that buff in the beginning of the season 3 and even before that double buff Peacekeeper was always the strongest shotgun of all, now that you give it full consistency, and now that is the strongest weapon of all...i hope you can see more clearly that the PK needed a BIG NERF since the beginning of the game.
1.-154 to 165 top damage is too much for a Battle Royale with 210hp top health depending on the character.
2.-Two shots for get a kill with a 6 rounds magazine is too much thats low risk high reward.
3.-Choke to give it sniper capabilities is too much
4.-Its a Common weapon, and if you can see ranked stats, diamond and predator lobbys are full of Peacekeepers
5. Two buffs in a row for the PK was too much.
Nerfs Needed:
1. Damage Nerf by 2 on every projectile on body and leg shot (from 10 to 8 and from 8 to 6 respectively) and reduce head shot damage from 15 to 12 on every projectile.
2. REDUCE magazine from 6 to 4
2. Increase bullet dispersion to 60% on hipfire and 40%on ads and keep the pellet size increase buffs
3. Change the choke capabilities for the peacekeeper and only give it bullet dispersion reduction like 10% or 15% like any other game in the world.
4. Reduce movement speed while ads to 70% that will remove the hide and fire capabilities (this is one of the strongest aspects of the PK.
5. Remove shotgun bolt from PK the Base rate of fire of the PK is insane already.
That looks like a Big Nerf but the PK is The Strongest Weapon right now, and this is a Battle Royale, where you only have one life every match and one shot or two shots to died is just not good.
The PK is the Highest Reward with the Lowest Risk weapon all this nerf will keep it strong but will increase the risk of using it.