Weapon buffs/nerfs/tweaks for S4
I think the balance in Apex is mooostly fine after the charge rifle nerfs, but I'm still hoping to see some more tweaks for weapons.
The bottom three weapons, P2020/RE-45/Mozambique, feel a bit too weak as is. Especially the RE-45 since it had its hop-up removed. I'd really like to see the following for them:
Bottom three
P2020: Damage increased from 13 to 15 (to match Alternator). Hammerpoint tweaked so it still does 35. Right now it relies a little bit -too- much on its hop-up to get anything done.
Mozambique: Mag size increased from 3 to 6. Just straight up. It'd still be a worse Wingman in most situations, but at least it would make it a more reliable finisher with hammerpoint, and would let you use the short reloads more easily. We've had 3 seasons of it being a meme weapon, can't we have it at least be usable for S4?
RE-45: Damage increased from 11 to 12 (to match R99). Let it equip hammerpoint. Damage with hammerpoint in the 20-24 range, so a P2020 with the hop-up still kills someone without a shield faster. This would make a fully kitted RE-45 an actual threat, and a very viable weapon, but it still wouldn't outgun the R-99 against anyone with shields. Right now, it's possibly the weakest fully kitted weapon (I'd personally rank a fully kitted Mozambique very slightly over it), with no niche to fill. Giving it hammerpoint would let it serve as a third alternative for a finisher weapon.
Snipers
G7 Scout: Reduce the rate of fire slightly, by ~10%? Right now it drops people a bit too fast. Don't think the damage should be touched though, 34 feels really nice on it.
Longbow: Increase projectile speed. For what feels like the closest thing to a traditional sniper (barring Kraber), the slow projectiles really make long range fights a bit too unfavorable. Even the G7 feels more reliable for long range.
Triple Take: Increase fire rate slightly, by ~10%? This weapon feels like it's focused on mid-range, especially without a precision choke, but it lacks the fire rate to really compete with the alternatives at mid range, and the spread/choke time (without/with hop-up) is too high to compete at long range. Giving it a more midrange niche would suit the weapon as it is.
Shotguns
Mozambique: Have already been discussed above. Magazine from 3 to 6.
Peacekeeper: Ammo per shot increased from 1 to 2. Magazine increased from 6 to 10, effectively giving it 5 shots. Slightly nerf reload speed. Peacekeeper has always been the dominant shotgun, but rather than hitting its power directly, I think nerfing its sustain (doubled ammo consumption, 1 less shot, slower reload) could be a good way of reigning it in without changing its feel.
Ammo stack increased from 16 to 20. Ammo pickups increased from 8 to 10 per box to match the stack increase. This buffs the amount of shotgun ammo for the Mozambique and EVA-8, while still resulting in a net ammo nerf for the Peacekeeper with the above change.
I feel like LMGs, ARs and SMGs are mostly fine as they are, though Anvil Reciever feels a little lacking. Less kick or faster rate of fire would be nice if the hop-up sticks around for S4.
Thoughts? Any tweaks or adjustments you'd like to see for S4? Most desired change? I personally want a RE-45 buff the most, since I love everything about the weapon except its terrible performance, both stock and fully kitted.
Edit: L-Star could use some love too for S4. Right now it does NOT feel like a gold drop weapon, unlike the Kraber/Mastiff. Maybe increasing the mag size from 40 to 60, and increasing the overheat from 20~ to 30~ rounds, as well as increasing the spare ammo from 80 to 120? The DPS on it is fine, just overheats way too fast with a relatively small magazine for an LMG.