Forum Discussion
Oke,
I have 400 top 3 placements in total and 3400 kills in this game.
i think i played over 2000 matches and a lot of it was in skulltown.
At the verry least i get to say with those stats i had to deal with a lot of peacekeepers and i got out good a lot of the time.
yes in skulltown without armor or even a white armor when you walk in a room and a guy is standing there with a peacekeeper and 1 shots you sucks.
Hell i even cursed the gun at those moments in a way they should remove it no skill required etc.
But when getting calm and thinking about it afterwards its the ONLY situation the gun works.
And if endgame anyone gets close enough to you to 1 shot you with a peacekeeper your awareness failed you miserably.
when fighting with a LITTLE more space the gun becomes less and less viable fast!
And yes is inconsistent as hell!
i have different clips of having the perfect shot and it deals damage from 12 to 120 witch makes me want to not use the peacekeeper.
You know what is OP?
Landing and getting punched in a corner by a guy.
You get knockbacked and can't do ANYTHING about it because he had the first punch.
Now you are just standing there trying to punch back but its not working anymore because you are still in the pushback animation.
then you die and you want to smash you keyboard in your screen because getting punched to death is WAAY more frustrating then getting 1 shot by a peacekeeper at the start of a game.
Please nerf punching!!!
Anyone saying punching in this game is fine shows how little they know!!!
Im saying that in advance ! :P
You can play Peacekeeper on Midrange with the Choke. 2 Shots - dead. With full Armor and Life.
And u wanna tell me, the only Problem is People Punches you in a Corner xD?
I see a great disproportion in this weapon. If I just had to go to distance to get out of the way, that would be fine. but unfortunately that's not the case.
Of course you can see differently. I would be interested to know which weapons you play.
- 7 years ago
For those mid ranged combat situations you need a choke.
In this case i feel safe to compare it with a havoc.
If i have a havoc with a turbocharger and hit every shot.
The guy with the peacekeeper is dead before he can start loading up his 2nd shot.
- 7 years ago
@DaAceXD wrote:For those mid ranged combat situations you need a choke.
In this case i feel safe to compare it with a havoc.
If i have a havoc with a turbocharger and hit every shot.
The guy with the peacekeeper is dead before he can start loading up his 2nd shot.
False Check the stats yourself
- 7 years ago
SO according to the sheet you are using.
Oke so a Havoc has 560 RPM 18 body damage per hit.
560X18 = 10080 Damage in 60 sec.
Reloading a peacekeeper and chocking up again takes like 2 sec in total?
10080 / 30 = 336 damage in 2 sec with the havoc.
Thanks for the sheet.
It proves my point even more.
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