Forum Discussion
I am getting increasingly frustrated with those who think lowering the magazine size makes any difference to the Wingman. 6 shots as standard are more than enough, and with the way you can play Wingman and what makes it so much more effective is how you can peek and pop in-out of cover makes 6 shots and quick reloads a nothing subject. I couldn't care less for extended mags, nor do I care about Skullpiecer because neither are required.
Imo, to balance the Wingman -
- Lower the RoF by a little so it cannot be spammed, you'll need to be careful with your shots, rather than careless and hopeful LMB-spam.
- Obviously, reducing the hip fire accuracy is a must.
- Lower body shot damage, somewhere between 20-30 (still higher than other weapons that use Heavy weapons other than snipers), so that it's less rewarding (overpowered) to land body shots and to abuse it in CQC.
- Increase the reload time and keep it a 6 shot revolver with no option to have extended mag.
- Lastly, make the recoil higher, so that it requires a lot more skill with a high reward if you get a headshot(s) /w Skullpiecer.
This then becomes an interesting weapon with downsides like everything else, and more importantly, stops it being the best weapon in nearly every situation.
@Phukka wrote:I am getting increasingly frustrated with those who think lowering the magazine size makes any difference to the Wingman. 6 shots as standard are more than enough, and with the way you can play Wingman and what makes it so much more effective is how you can peek and pop in-out of cover makes 6 shots and quick reloads a nothing subject. I couldn't care less for extended mags, nor do I care about Skullpiecer because neither are required.
Imo, to balance the Wingman -
- Lower the RoF by a little so it cannot be spammed, you'll need to be careful with your shots, rather than careless and hopeful LMB-spam.
- Obviously, reducing the hip fire accuracy is a must.
- Lower body shot damage, somewhere between 20-30 (still higher than other weapons that use Heavy weapons other than snipers), so that it's less rewarding (overpowered) to land body shots and to abuse it in CQC.
- Increase the reload time and keep it a 6 shot revolver with no option to have extended mag.
- Lastly, make the recoil higher, so that it requires a lot more skill with a high reward if you get a headshot(s) /w Skullpiecer.
This then becomes an interesting weapon with downsides like everything else, and more importantly, stops it being the best weapon in nearly every situation.
6 shots on a revolver should be standard. In fact you realize a revolver doesn’t use a magazine right?
also 6 shots and no extended mag would lesson the guns ability to win 1v2 and + fights. Your not wrong itd still be the strongest gun in game but it’s a better starting nerf that makes sense as well.
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