Forum Discussion

ThisIsToXiN's avatar
7 years ago

WM/PK changes - out of season April's fool joke?

Are the devs mocking the player base? Or they didn't read any of the (hundreds) nerf begging threads out there?

Wingman

  • Rate of fire reduced from 3.1 -> 2.6
    This wasn't the main issue. No one was spamming the WM, maybe at close range. Now it's just more easier to keep a steady aim with it, since you won't accidentally spam fire it. It is still really fast with really high damage imo.
  • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
    Okay, so it's still deadlier than most weapons. Good to know. Well at least better then nothing...I guess.
  • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
    Good. It's still pretty accurate for hipfiring tho. And aiming downsite is just ridiculously accurate. Do not forget: we can still really move really fast while ads-ing making this weapon one of the main choices for guns (early and late game).

Peacekeeper

 

  • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
  • Level 1 mitigation 10% -> 7.5%
  • Level 2 mitigation 20% -> 13%
  • Level 3 mitigation 25% -> 16%
    What? Where did you get this was the problem? I mean, come on, have you guys ever played your own game? The speed made Peacekeeper a pretty good weapon yes, but what made it OP is the range and damage. You can easily two shot someone in late game with good/lucky aimed shots. You don't need speed, since Peacekeeper is a really good peeking weapon. You shoot - take cover/rechamber - shoot again - repeat. Since the spread is very small, and you can use a choke on it, we can use it for medium ranged combats without a doubt.
  • Wingman and Peacekeeper availability has been reduced in all zone tiers.
    So screw everyone who could not find any of the these (still OP) weapons, giving a big advantage for the lucky few. Well..at least I won't see full squads charging at me with wingmans so often in early game. In late game...I totally expect it still.

6 Replies

  • Pretty good summary. Glad you hit they key point of how the PK is a "peeking" weapon (same can be said of the wingman).

    The nerfs, while better than nothing, didnt really address the factors that make these weapons OP.
  • Wingman is still a ridiculously fast weapon 3.1 to 2.6 that's so stupid, they should have brought it down way lower if they're not going to change the fact it does 45 body damage.

    PK nerf does nothing to address the issues with it.

    It's something at least, they seem to be on the right track with the Wingman nerfs,  but I think they're being too afraid when it comes to addressing these guns.

    The nerfs didn't really do anything.

  • I thought the exact same thing.

    The most evident and ridiculous aspect of the PK is the fact that you can snipe people with it at 50-60 meters with the choke, coupled with the absurdly high damage compared to other weapons - especially his "smaller sister" the EVA-80 which does only a fraction of the PK's damage in exchange for a miserably higher fire rate.

    The Wingman does 45 damage per shot and 90 per headshot. That's the issue. That's the absurdly evident issue here. Nerfing the headshot damage when you got the hop-up by 10 damage didn't even get close to address these gamebreaking issues.

  • I know right? Everyone still gonna do the same strategy, blast for all your purple shield instantly from across the canyon in one Pk w/choke shot, switch to secondary to finish you off. The rof nerf to PK was definitely a joke. They even said they didnt want to biff mozambique or p2020 just so they could see you on a meme and laugh because you landed and got a 'bique and the enemy in the next building got a PK, therefore you dont stand a chance. Wingman rate if fire is more significant than PK rste of fire, but its still surpasses the longbow at sniping. So... yeah fake nerfs! 

  • Your criticisms of the nerfs admit that they work, so are just baffling. Did you actually want ADS to not be accurate? I believe we have 100% accuracy with ADS with every gun; that is, the bullet always goes where the reticle indicates it will. Do you not want that? You want fire cones or something? Remove skill by RNG?

  • Peacekeeper is a tough one to challenge because the Eva isn't actually that bad in comparison, just has * ammo and is worse at the peek firing.

    Wingman on the other hand.. easy as hell to address. NERF. THE. DAMNED. DAMAGE. Down it to 30, something along those lines. It needs to be gutted.