7 years ago
XP Distribution
Too much XP is rewarded for survival time in comparison to damage dealt, kills, champion, etc. I think this is a backwards approach because it rewards players for staying out of combat and simply waiting to be seen if they want to level up. I'll finish a game with kill leader and champion and over a thousand damage and the survival time still gives over twice the XP from all of those accomplishments together. 50 XP for kill leader and almost 3000 XP for waiting till the end to fight.