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Agree what was being said above. Map is so small for the absurd movements you have access too, that I constantly have to say to my teammates "yeah there's a team right there. no, don't engage... just wait... "
If you want to win fights, then fight. If you want to win games, then run away and hide.
It's pretty simple.
I've seen a lot of people talking about how their squad was wiped by a third party and how they don't like it, I assume that if you are against third partying then if the opportunity to wipe out a squad as the third party presented itself you would refuse to do so?
It's an interesting game mechanic and something I really like as it means that you are never really safe. You may be able to get the drop on a team but you then have to be constantly aware of your surroundings as you are never truly safe.
What do others think, does the chance of a third team sweeping in dictate how you play?
Darko
- 7 years ago
I'm careful about taking the first fight, since that's a very good recipe to get sandwitched if I can't close the fight really fast. I'm more confident, if I have not seen other teams drop nearby (but then there's the "where did they come from???" moments). And I'm usually very confident in 3rd partying - start from the team that seems to be winning (but preferrably before their fight is over - gotta put some pressure on all of them) and wipe them all. However, the small map and high mobility brings Apex to yet another level - 4th and even 5th partying is common here. And that's exciting, since that makes random 3rd partying (without much situational awareness of other teams) still not a safe and sound tactic.
The general rule should be this: the later you join the fray, the more safe you could feel. Although gotta keep in mind that the team that actually survived a 4-way fight is not going to be easy to take down, since they've already shown they can fight well.
And if I get sandwitched myself, I always try to become the party that's on the edge and not the one in the middle (evasive maneuvers, distraction, hiding, whatever means available) - make my opponents fight the 3rd party and eventually "4th party" (well technically incorrect, since there's still only 3 teams involved) the 3rd party.
- 7 years ago
I love when 3rd parties come a knocking we are there and ready to say hi just have to push fights anytime you have a chance to push forward do it and you will have the first squad dead 90 percent of the time before the second squad shows up
and map awareness is also a big help
- 7 years ago
Me: I don't want other teams to break up a fair fight. <Proceeds to choose one of the few games that has not two but TWENTY teams>
I hope I made that sound as silly to you as it does to me.
There are nearly 3 good decades of multiplayer FPS games that do what you want and somehow you still ended up here.
- 7 years ago
What do others think, does the chance of a third team sweeping in dictate how you play?
Of course. It's a big part of the game. Knowing if/when to engage, and knowing that someone could be nearby to take advantage of you being distracted.
- 7 years ago
@EA_Darko wrote:I've seen a lot of people talking about how their squad was wiped by a third party and how they don't like it, I assume that if you are against third partying then if the opportunity to wipe out a squad as the third party presented itself you would refuse to do so?
It's an interesting game mechanic and something I really like as it means that you are never really safe. You may be able to get the drop on a team but you then have to be constantly aware of your surroundings as you are never truly safe.
What do others think, does the chance of a third team sweeping in dictate how you play?
DarkoI love it. Means you can't charge in gung-ho. Pick your time. Analyse the situation.
It also makes every confrontation different.
People don't like change. They want to use one tactic that worked in other FPS and then cry when it doesn't work out on Apex.
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