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So based on your words, roller players should be able to demand the stoppage of super gliding, tap strafing and all the other busted movement mechanics PC players have that roller players don't and tell them to just "git gud" because they should be able to play the game without all that special movement which gives advantages - Correct?
And by using those movements they are actually hindering themselves from playing the game the way it was meant to be played and not allowing themselves to get better?
That they are all trash cause they can't play the game the way it was meant to play? et cetera.
I remember when a hint of certain movements asked to be removed from console players, the PC base got really upset. What? MnK players got upset when roller players claimed unfair advantage to all the key binding, movement advantages and aim advantage from distant MnK provides.... wow, who knew.
It always feels like some MnK players will always cry out until every single advantage belongs to them. Shame on you roller players for having one advantage over MnK players, whom have many advantages, for shame!
If you want to cry for something, try crying for separate input lobbies. The two inputs do not belong together period - that is the real issue. Cry for that, don't cry for something that has been in the game for roller players since the beginning that is needed to combat the way the inside of a roller works. Do the research on it.
2. How the game is meant to be played is subjective, it is a movement based, character shooter/BR, movement tech that was in the game since titanfall doesnt detract from that at all or make em worse players, mastering movement and aiming is harder to do than not to do it, even when it gives you an advantage, it is the whole reason that so few people are able to and bother with actually learning it.
3.Again you are mentioning inherent benefits attributed by the input, just being superior vs the inherent input of a developer making and giving someone soft aimbot. Those are very different things, you could technically remove those benefits from pc players or enable more of it to be done on console (all of it is doable on controller pc forexample), but either way they are vastly different "benefits" and one requires massive amounts of skill and knowledge.
4.Cause pc players have the stats to prove their arguments and all controller players have is feelings based whine ? Like it isnt even a discussion, you are conflating and equating that bugs and skill based improvements at a game is at all the same as a developer enabling soft aimbot for 80% of the playerbase per default. Now that we can see that AA is massively too good, to the point that everything pro is legit going full controller, it isnt even an argument anymore...
5. All this crying is legit that, we dont care how it is done, but the fact of the matter is that it is here. Whether the inputs get seperated and controller players are left out of tournaments is one way to do it, or seperate inputs tournaments, either way the result is the same, AA is removed as a massive disadvantage vs people who doesnt have it, aka MnK players.
AA isnt needed for controllers at all, it never has been, it was invented to make bad couch players able to hit a lot more shots and enjoy console gaming a lot more, without feeling how bad they were. This is a fair idea in a none comp or crossplatform game, but in a comp crossplay game, fairness and an equal battlefield is key. The only equal battlefield you can 100% guarantee that, is to have 0 AA in comp and allow everyone to use whatever input they want.
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