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Like MnK players wouldn't ask wth is going on if Respawn silently changed settings without it showing anywhere, which affected their sens or dpi (or whatever you call it). 🤔
@CCbathwaterthat's not true, I have muscle memory of my mouse, I know exact distance to make a jump from A to B
if sensitivity or dpi is set to something different, it is very noticable
at least for me, I can tell because I have a mouse with a dpi button and if I ever accidentaly click it since it's right below the scroll wheel,
as soon as I start moving my hand and seeing a different movement on screen than usual, I instantly know something is off
for example, I play all my games on one dpi sens, but I play exclusively R6 Siege, on a different dpi sensitivity
if I load up a game, and get in a game,
if I ever forget to change the dpi, I can see it
because when I turn my mouse the exact way to do a 90° turn, I do 180° instead
and if I do 180° movement on higher dpi I would do 360° turn
YOu could say that it's easy to tell since it's twice the dpi value,
I remember screwing with sensitivity in one game,
even a small change made the aim so obnoxious and uncomfortable,
had to put it back on the previous sens I had, and everything magicaly feels good again
MnK players would definetly notice a sensitivity change
I have another story from another game
Rainbow Six Siege, in one update, they changed instead of dynamic sensitivity change when you ADS
it made each sensitivity of each x1 x2 etc. scopes changable
but the base values set, weren't the same values that it were before
so in ADS you would have a different sensitivty,
And I could FEEL it, my aim was completely f***ed, I couldn't hit anything
and it was painfuly annoying to play on a different ADS sensitivity
in a game where you spend most time in ADS for crying out loud, - made me literally quit the game
also you can't just hipfire like you can in Apex
and the only way you could fix it, is by using an online calculator specificaly designed for this trash change
after painful input of all the values, the feeling of how the aim should feel came back,
and aiming was no longer piece of obnoxious garbage,
do u understand me?
- 4 years ago@damsonwhufndthis Eh? Isn't that what I said? That MnK players would also be like "wth is going on"? That's why most console players complained about AA getting (silently) "nerfed", because of everything you said, it ****** up their muscle memory and threw their aim off. And on top of that, no one told them. I would've been livid had I been playing Apex at that time.
- 4 years ago
@CCbathwateroh, than I must have misunderstood your take
it's still a cool story don't you think? :D
- 4 years ago
The most broken thing about Aim Assist is all the screaming and bawling over it.
I play with a controller, and I can tell you doesn't rate compared to KB&M. In fact, I would tell you my preference is to turn it off. Can't tell you how many times I'm aiming one way, and then the idiot reticle gets yanked another direction making me miss my original target, and also never get a shot on the target that caused the problem.
Aim assist, like a gun killing you, is a super massive myth. It's just another excuse people use when they were actually out shot and out played. But it will never stop, the complaining about it, because there's always something stopping the undiscovered, super secret Predator from achieving their greatest rank, recognition, and and E-Sports team contract :P
- pandareno19994 years agoHero+
@KelRiever You CAN turn it off lol.
- pandareno19994 years agoHero+
I think there may be some here who would like to see how aim assist is working, and I have a firing range exercise for you. The dummies in the range are enemies, so you have aim assist on them.
Grab a weapon like the r99 or r301, and stend in barrel stuffing range from a training dummy. ADS and strafe across in one direction while keeping your crosshair on the dummy. Do this a few times in each direction (l to r, r to l) until it feels smooth and well locked on your target.
Now go and do the same thing on one of the stationary targets. Notice how much more difficult it is to keep your crosshair on your target while you are rotating. Bingo - you've witnessed aim assist in action!
- 4 years ago
Mathematically the benifits of aim assistance are cumulative with skill, argue all you want but that is a fact.
If you start playing and your say a base level 10 on controller and for arguments sake aim assistance is 10%, after a few years your skill improves to level 30 the "help" of aim assist has risen from 1 to 3. It doesnt stay at one it increases as your ability and skill with a controller does.
It was discovered many years ago that without aim assist n00b level mnk shredded pro controller players, aim assist was implemented to allow cross play and level the field but it has to strike a balance between actually being of assistance to low level players whilst not elevating highly skilled players.
IMO they have NEVER nor can they EVER get the balance right, square peg round hole, the two layouts (console/PC) are just too different, aim assistance was designed by devs to offer cross platform to sell more copies, i honestly believe it should be a right offered to both parties to turn off cross platform, i didnt pay 2.5k for a PC to be bundled with console players, sorry if that sounds elitist but its true, i dont like the idea that cross platform fairfight is decided by statistical data and analysis alone.
- pandareno19994 years agoHero+
@dougieee Excellent post, with an angle we haven't quite seen yet in this discussion! The logic you present keeps it from coming off as elitist.
Would you mind editing it with some line breaks? I'm afraid people might miss the message as it's a bit hard to read.
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