@hayhor wrote:
When people are shooting others getting no damage, has anyone noticed a trend or certain character it happens against? Does it happen with certain guns?
Just thinking of the wraith bug that happened many seasons ago.
Conduit, and in general, anyone that moves faster then the default speed. The faster someone is moving, the harder it is for the server to accurately display where they actually are. The servers are 20 ticks, which is incredibly low for a shooter. I get why and all, but then you have to design a game to be less twitchy in my opinion to play nicely with 20 ticks, but that's a whole other discussion.
The root of it is networking. They try to cater to all players, the more people they can reach and give a decent experience to, the more people will play, the better chance they'll spend money on cosmetics. They've said in the past, that they try to split the difference of how the game feels between a high ping and a low ping player. Sometimes it'll feel unfair to one or the other. That's fundamentally flawed. It should be the closer you are to, let's say 50 ms of ping, the better your game will feel. Give a reasonable target, so you don't have to have the best internet, or have the absolute lowest ping. Pretty sure Arena shooters back in the day tried to do stuff like that. Obviously, much different scope, but as a gamer, I miss the mentality of devs trying to perfect the online experience versus just "casting the widest net".
The game is objectively a mess in other ways as well with stuff like super-glides, jitter-aim, and let's be honest, most mechanic are bugs, they are not intended, but are deemed as "skill" now. A lot of times it makes people look like they are moving in bizarre ways, which can be very hard to track.
A game that evolves in a better way, in my opinion, is Rocket league, you're using the built in physics and combining different mechanics to create new ones. In Apex, they're mostly bugs that can be exploited.