@BaldWraithSimp wrote:
@LordloshBangBad explanation for the TTK and skill relation. In a game like CS/Valorant, the low TTK doesn't mean it's easy or there is a 'LUCK' involved. They have more emphasis on reaction time, crosshair placement, flicking while Apex emphasizes more on tracking/movement. I get 20 kills in Valorant, but only in silver lobbies lol. If there is a platinum guy on the enemy team, I stand no chance. Sure I can kill him once or twice, but most of the time I will get rekt. There is no luck involved. Both games just require different types of skill mastering.
My explanation is completely right.
In games like Apex Legends with high TTK and such movement, you actually needs way more skills and need to be consistent with this type of skills.
In CS:GO and Valorant(i don`t play Valorant) buts it has low TTK and its like a CS:GO with abilities. In this games you barely need good tracking. If you surprise your opponent or you pop a better reaction and its over, because of the low TTK.
Also you can get kill from a completely potate guy with an AWP, even if you are 100x better player than him. And with any weapon actually.
I got so many games where i lost control of the recoil, but still headshot the hell out of it, because i just need 1 shot and its over.
In high TTK game, you do this, aka lose control of your recoil, and you will miss 90-95% of your shots, and your basically *****.
High TTK games mean you still need all the skills you need in low TTK + on top of that, you need to be more consistent and to be able to keep on your target for the whole mag and even draw a secondary weapon and be able to finish him.
You can`t compare this to 1 shot in CS:GO or Valorant.
Pure example if i 1v1 against S1mple for example for 1 hour i for 10000% sure will kill him a couple of times(maybe even more), but if i`m a similar level in Apex Legends(to my CS:GO skill) i won`t be able to get a kill against lets said ImperialHal.
Let me quote VALORANTPRO
"High TTK (Time to Kill) is about the duels, like in Apex, Overwatch and Paladins. Low TTK on the other hand requires good map knowledge and positioning in order to succeed."
But lets be real in HIGH TTK games you still need good map knowledge and positioning ....
One more thing which is very important, if your aim is kinda okay, you will be doing great in CS:GO if you got a good reaction, but that won`t be the case in Apex, because you will be bad in tracking, keeping on the target and so on.
Apex Legends is way more harder, and skill level is way up, because of the movement level, which is way harder, and the same for the aim. And i`m talking straight about mechanical skill, and taking away game sense skills.
You are talking about flicks, but in Apex Legends you also need a good flick for snipers, Wingman and shootguns.
Just a quick compare how much harder Apex is compare to CS:GO. With Wingman you need to land multiple shot on a way faster moving target, unlike in CS:GO where you don`t have that speed when moving, jumping, crouching and so on(you don`t have slide and so on as well) in order to down a target, yet in CS:GO you need 1 headshot with the deagle and its over.
I compare the two, because they are similar.
If i got to say the most important skill in CS:GO i would say: Reaction time, crosshair placement, peaking, map knowledge and positioning and of course to have a good mouse control.
But building a good CS:GO aim is way easier compare to building a good Apex Legends aim or for higher TTK.
Let see the skill in Apex Legends for example, and i won`t even talking about looting, abilities, decision making while playing(you got this in CS:GO, but in Apex you got so much room and freedom for that).
Tracking, flicking(micro flicking on Wingman which is probably the hardest), movement(way higher skill require compare to counter-strafing in CS:GO), tracking, peaking, reaction, map knowledge, positioning(way more important than CS:GO for example).
Also in CS:GO map is how to say it, let said fixed and the places where enemy can come are easy to see and you can easy place your crosshair in there and wait, this is literally impossible on Apex Legends, because of how big the map is, and that there is nothing "fixed" in there and you can literally peak and come from every spot on the map, not like the fixed objectives in CS:GO.
In few words in HIGH TTK games you need the same skill + tracking + to be consistent in the whole mag range + secondary weapon.
P.P. I forget prefire, it has higher effect in low-ttk games, but still its needed in higher ttk game as well.