Forum Discussion
Look, I think it stinks that you aren’t enjoying yourself, but I have to be frank about a few things:
-I think a good amount of people expect the game to utilize some sort of matchmaking that maximizes their chances of winning (or at least breaking even). People get upset when they lose.
In my opinion, win and lose rates should be determined by the individual skill of the player, and not on an algorithm.
Hear me out— you’re losing to Masters and Preds each match, but is that happening EVERY match? I ask because I’m a Masters player (40k plus matches played) that CONSISTENTLY plays against and loses to better Masters and Pred (in PUBLIC MATCHES).
So I will respectfully say to you what I often say to others on this forum:
If me and 59 other Highe Diamond to Preds are all in the same lobby every single match, that means that the MAJORITY of us at any single time are not constituting your lobby.
Again— the majority of high skilled players are indeed only playing each other in pubs. You having one or two Masters players/teams is NOT the same as having your entire lobby comprised of Masters players.
Can you imagine how disenchanting it feels to know you’re in the top 5% of players, but you lose and get crushed 99% of the matches you play? It’s a terrible feeling.
@Axs5626Sxa5001I've always believed max rank achieved affects the long term factor in matchmaking. I wonder how all the not normal masters players for this season will affect things?
- 3 years ago@hayhor It probably does. I guess I have come to accept it.
What I have a harder time accepting, is people saying “there is zero matchmaking” because they are below average and have below average outcomes. That sounds TERRIBLY mean and I hate that— I can’t stand people who take rude approaches to complex discussions.
But the truth remains that many players want outcomes that are above what their skill warrants. I guess I have become obsessed with calling people out when they allude to “no matchmaking”, because there is a HUGE portion of the community who have no idea that high MMR pub lobbies exist— you know, those lobbies that literally have no one below the 4k 20 bomb level player.
I can play a 6 hour session and literally play 100% Diamond Master Pred every game, and lose 100% of my games. So I genuinely get frustrated when people declare that they “should be winning more”.
Its just all so silly lol.- Vdstrk3 years agoSeasoned Ace
@Axs5626Sxa5001
A quick scanning of Twitch would reveal that fact. When certain streamers play pubs it is evident that their lobbies are considerably harder than the "average" lobby.
However, suppose a very below average player with a .3 k/d. Why would that player ever be in a lobby where there is even 1 Master/Pred?
And this is regardless of whether that player fights the above.
Now, is that master/pred fudging with the stats for "content creation"? If so that player should be banned.How did a player with .25 k/d ends up with even a single master in his lobby? It cannot be that there are not enough .25, .26, ..., .n for n<.5 players such that a lobby of 60 players cannot be put together?
Although skewed, the bell curve for skills is still a valid tool. There are going to be way more players less than master/pred than average and below average.
This is not taking into account smurfs. Smurfs exists and contribute to make the experience of the above players, and OP as miserable as it is.
- 3 years ago@Vdstrk
Your scenario happens because of the way that the current matchmaking manages “ladder/bucket progression”.
There are different matchmaking buckets and a player’s performance will influence what bucket they are put in.
EA/Respawn does NOT want some one losing for consecutive hours without a win. They want players to experience that dopamine rush associated with winning a game. So they will demote above average players into average lobbies, and average players into below average lobbies. This typically takes about 6-9 games. But this rule does NOT apply to certain accounts that are flagged; accounts with lots of data are probably looked at as “experienced” and do not move up and down the ladder at the same speeds as everyone else. And EA/Respawn are probably ok with treating these accounts like this because the data probably shows that these players continue to play and spend money despite their excessive sweat and losses.
On my main account (40k game’s played) it takes roughly 25-35 games with no kills and no damage to be placed into easier lobbies. But it takes me less than 10 games on other accounts to achieve the same. I have accounts (for experimentation purposes) with MUCH HIGHER outcomes (KD, win rate, average damage, etc) than on my main.
My original point is: lower skilled players absolutely can run into a higher skilled player who is on a severe losing streak. They play each other and the more skilled player wins. How is this controversial? It’s not like every single gun fight the lower skilled player has is with a much much higher skilled player. Those instances are the minority and some people treat them as these grand offenses and exaggerate their frequency; this is what bothers me. I dislike when people are dishonest.
- hayhor3 years agoHero@Axs5626Sxa5001 I totally get where you are coming from. My statement was more along the lines of how will this mess up matchmaking?